Senior C++/Rendering Engineer (m/w/d)

Next Ventures

München

Vor Ort

EUR 90.000 - 120.000

Vollzeit

Vor 7 Tagen
Sei unter den ersten Bewerbenden
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Zusammenfassung

Next Ventures is seeking an experienced Senior C++ Engineer to join the software team in Munich. You will build high-performance 3D graphics and rendering tech, leveraging Vulkan/OpenGL and GPU shaders to push real-time visuals.

You will collaborate with other C++ and graphics engineers to advance the rendering engine, optimize CPU/GPU performance and cover the full rendering pipeline from CPU to GPU.

Qualifikationen

  • Several years of professional experience with C++17/C++20.
  • Strong background in 3D graphics and real-time rendering.
  • Hands-on experience with Vulkan and/or OpenGL.
  • Strong understanding of GPU rendering pipelines.
  • Knowledge of PBR, lighting, post-processing, mesh rendering and GPU compute.
  • Experience with CPU/GPU performance optimisation.
  • Familiarity with profiling tools such as RenderDoc or NVIDIA Nsight.
  • Experience with Git and CMake.

Aufgaben

  • Design, develop and optimise real-time rendering systems in C++.
  • Develop graphics functionality using Vulkan and/or OpenGL.
  • Work across different areas of the rendering pipeline, from CPU-side rendering architecture to GPU execution.
  • Develop and optimise GPU shaders using GLSL.
  • Implement modern rendering techniques including lighting, shadows, post-processing and physically based rendering.
  • Analyse and improve CPU and GPU performance.
  • Optimise rendering pipelines for frame time, memory usage and throughput.
  • Develop solutions for handling complex and high-poly 3D scenes.
  • Work with techniques such as LOD, instancing, culling and indirect rendering.
  • Debug rendering and GPU performance issues using specialist graphics tools.
  • Contribute to the architecture and continued development of the rendering engine.
  • Collaborate closely with other C++ and graphics engineers.

Kenntnisse

C++17/20
3D graphics
Vulkan
OpenGL
GPU rendering pipelines
PBR
lighting
post-processing
mesh rendering
GPU compute
profiling tools
Git
CMake

Jobbeschreibung

We are looking for an experienced Senior C++ Engineer to join our software development team.

You will work on high-performance 3D graphics and rendering technology, developing and optimising real-time rendering systems using modern C++ and graphics APIs such as Vulkan and OpenGL.

This position is ideal for an engineer with strong low-level programming skills who enjoys working close to the GPU, solving performance challenges and developing sophisticated rendering technology.

Your Responsibilities
  • Design, develop and optimise real-time rendering systems in C++
  • Develop graphics functionality using Vulkan and/or OpenGL
  • Work across different areas of the rendering pipeline, from CPU-side rendering architecture to GPU execution
  • Develop and optimise GPU shaders using GLSL
  • Implement modern rendering techniques including lighting, shadows, post-processing and physically based rendering
  • Analyse and improve CPU and GPU performance
  • Optimise rendering pipelines for frame time, memory usage and throughput
  • Develop solutions for handling complex and high-poly 3D scenes
  • Work with techniques such as LOD, instancing, culling and indirect rendering
  • Debug rendering and GPU performance issues using specialist graphics tools
  • Contribute to the architecture and continued development of the rendering engine
  • Collaborate closely with other C++ and graphics engineers
Your Profile
  • Several years of professional experience with C++17 / C++20
  • Strong background in 3D graphics and real-time rendering
  • Hands-on experience with Vulkan and/or OpenGL
  • Strong understanding of GPU rendering pipelines
  • Knowledge of PBR, lighting, post-processing, mesh rendering and GPU compute
  • Experience with CPU/GPU performance optimisation
  • Familiarity with profiling tools such as RenderDoc or NVIDIA Nsight
  • Experience with Git and CMake
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