Network Programmer (m/f/d)

Grimlore

München

On-site

EUR 50,000 - 70,000

Full time

14 days+
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Job summary

Grimlore in München is seeking a Networking Programmer to develop and maintain their proprietary game engine's networking system. This role involves collaborating with experienced engineers to design and support online multiplayer games, optimize existing code, and enhance platform features.

The ideal candidate will have strong C++ skills and experience with network programming, alongside great communication abilities. Passion for strategy or roleplaying games is a plus.

Qualifications

  • Strong C++ programming skills.
  • Experience with low-level network programming for multiplayer games.
  • Knowledge of network security issues.
  • Proactive and self-motivated worker.

Responsibilities

  • Design and implement systems to support online games.
  • Optimize network use for replication and bandwidth issues.
  • Document systems thoroughly for technical design and APIs.
  • Collaborate with game project teams for multiplayer experiences.

Skills

C++ programming
Low-level network programming
Client/server architecture
Network and server security
Clear and maintainable code
Communication skills

Job description

Summary:

Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences. Develop and maintain cross-platform interfaces to third‑party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation.

Some of your responsibilities:
  • Work with a team of experienced engineers to design and implement a wide variety of systems to support online games
  • Develop and integrate platform features as well as modify and improve existing platform technology to support their needs
  • Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios.
  • Document systems thoroughly, both in terms of technical design and end‑user APIs
  • Provide ongoing support for existing applications
  • Optimize network use to resolve issues related to replication, latency, and bandwidth
  • Other duties as assigned
  • Architect solutions for connecting clients to a game server
Desired qualifications:
  • Strong C++ programming skills
  • Experience with low-level network programming for multiplayer games
  • Familiar with implementing client/server architecture
  • Knowledge of network and server security issues
  • Experience as a network programmer on at least one shipped multiplayer games
  • Ability to write clear, maintainable, portable code
  • Proactive, autonomous and self-motivated
  • Strong communication and interpersonal skills
  • Ensure all code is documented in line with relevant procedures
  • Passion for real-time strategy or roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English
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