LLM Game Designer

Welevel

München

On-site

EUR 65,000 - 95,000

Full time

14 days+

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Benefits offered by this job

Relocation assistance
Central Munich location
Competitive salary and benefits

Job summary

Welevel in Munich is seeking a LLM Game Designer to shape how NPCs think, talk, and behave. Your core craft is prompting, writing, structuring, and iterating on prompts that drive personalities, dialogue, and decisions.

You will design and refine AI-driven systems for NPC dialogue, reactions, and decisions, and build distinct character personalities with consistent voice across interactions. Relocation assistance and a central Munich location accompany a competitive salary and benefits.

Qualifications

  • 2+ years of professional game design experience.
  • Up-to-date knowledge of major LLM models.
  • Strong prompt design and iteration skills.
  • Experience designing character, dialogue, or story systems.
  • Ability to work onsite in Munich, Germany.
  • Valid EU work authorization.

Responsibilities

  • Write, structure, and iterate on prompts driving NPC personalities, dialogue, and behavior
  • Design and refine AI-driven systems for NPC dialogue, reactions, and decisions
  • Build distinct character personalities with consistent voice across interactions
  • Create villager automation systems enabling NPC assistance to players
  • Ensure NPC interactions feel organic, contextual, and event-connected
  • Integrate AI with gameplay teams across quests, economy, and survival mechanics
  • Test, evaluate, and improve prompt quality via playtests and player feedback

Skills

Prompt design
LLM models knowledge
NPC dialogue design
Character/story systems
EU work authorization

Job description

Why Us
  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.
Your Role

As an LLM Game Designer, you will shape how NPCs think, talk, and behave in our world. Your core craft is prompting: writing, structuring, and iterating on the prompts that drive NPC personalities, dialogue, and decision-making.

Responsibilities
  • Write, structure, and iterate on prompts driving NPC personalities, dialogue, and behavior
  • Design and refine AI-driven systems for NPC dialogue, reactions, and decisions
  • Build distinct character personalities with consistent voice across interactions
  • Create villager automation systems enabling NPC assistance to players
  • Ensure NPC interactions feel organic, contextual, and event-connected
  • Integrate AI with gameplay teams across quests, economy, and survival mechanics
  • Test, evaluate, and improve prompt quality via playtests and player feedback
Requirements
  • 2+ years of professional game design experience
  • Up-to-date knowledge of major LLM models
  • Strong prompt design and iteration skills
  • Experience designing character, dialogue, or story systems
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization
What We Offer
  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.
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