UX Designer

EPAM Systems, Inc.

Colombia

A distancia

COP 40.000.000 - 90.000.000

Jornada completa

Hace 10 días
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Ventajas ofrecidas por este puesto de trabajo

Healthcare benefits
Paid time off
Learning programs

Descripción de la vacante

EPAM Systems, Inc. seeks a UX Designer to translate creative direction into functional Unreal Engine UI specifications and prototypes for production work.

You will link design goals to engineering delivery, charting interaction pathways, navigation systems, and component architecture across platforms and input styles. You will set up UI flows, expand a reusable UI component system, and draft behavioral standards for focus, navigation, and edge cases, while collaborating with engineers and UI

Formación

  • 2+ years of practical UI/UX experience on shipped digital products or gaming interfaces.
  • Proficient with Figma including components, auto-layout, and documentation for engineering handoff.
  • Ability to produce implementation-ready materials: annotated screens, interaction summaries, and state diagrams.
  • Strong understanding of Unreal Engine UI/UMG fundamentals.
  • English at B2 level or higher.

Responsabilidades

  • Set up UI flows, user journeys, and interaction pathways for in-game features and screens, converting them into engineering-ready specifications.
  • Grow and expand a versatile UI component system covering patterns, components, variants, and states for consistency.
  • Draft behavioral standards for focus, navigation, input responses, and edge cases across devices.
  • Collaborate closely with engineers and UI artists to ensure designs are practical, performant, and unified in the engine.
  • Lead polish activities by reviewing builds, providing feedback, and revising designs based on playtesting or QA insights.

Conocimientos

UI/UX Design
Handoff to Engineering
Unreal Engine UI
Interaction design

Herramientas

Figma

Descripción del empleo

Our team is on the lookout for a UX Designer to join and support our ongoing initiatives. Translate creative and experience-based direction into functional UI specifications and prototypes designed for Unreal Engine production work. This position acts as the linking point between design goals and engineering delivery, charting interaction pathways, behavioral principles, navigation systems, and component architecture that work reliably across numerous platforms and input styles.ResponsibilitiesSet up UI flows, user journeys, and interaction pathways for in-game features and screens, converting them into specifications suitable for engineering handoffGrow and continually expand a versatile UI component system covering patterns, components, variants, and states to sustain consistency in design deliveryDraft extensive behavioral standards covering focus and navigation flow, back-navigation processes, expected input responses, error/empty/loading conditions, and assorted edge casesUphold constant, close teamwork with engineers on the client side along with UI artists to ensure designs remain practical, performant, and unified once brought into the engineDirect ongoing polish activities by reviewing finished builds, providing useful feedback, and revising designs in light of technical constraints and insights drawn from playtesting or QA workRequirementsOver two years of practical experience anchored in solid UI/UX skills, evidenced by shipped digital products or gaming interfacesExtensive capability with Figma, covering components, variants, auto-layout, reusable libraries, and documentation prepared for engineering handoffAble to produce implementation-ready materials, including annotated screen designs, interaction summaries, state diagrams, and precisely defined acceptance criteriaPractical exposure to the specific limitations and workflows involved in creating UI for Unreal EngineGrasp of essential UMG fundamentals, including layout, anchoring, scaling, and widget states/animations, sufficient to design accurately within engine boundariesFamiliarity with focus-centered navigation methods along with the ability to accommodate different input types, such as controller and keyboard/mouseSolid history designing UI that adapts appropriately to varying resolutions, aspect ratios, and safe-area requirementsReasonable communication ability combined with English fluency at B2 level or higher, supporting precise understanding of business needs and their conversion into agentic architecturesNice to haveUnderstanding of UI framework norms specific to Unreal, including screen stacks, activatable views, and common navigation techniquesExperience considering localization needs during design, including managing text expansion, truncation, and flexible layout solutionsConsideration of accessibility and readability factors, including contrast, font sizing, and interfaces designed for couch-distance useBackground working on live products defined by rapid iteration and steady release schedulesBasic exposure to AI Assistant toolsEarlier experience within the Gaming industryWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedInEPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.
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