Senior UI Technical Artist (Unreal Engine 5)

EPAM Systems

Colombia

À distance

COP 90 000 000 - 170 000 000

Plein temps

Il y a 3 heures
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Avantages offerts par ce poste

Healthcare benefits
Paid time off
Learning & certification
Global career opportunities
LinkedIn Learning access

Résumé du poste

EPAM Systems is seeking a Senior UI Technical Artist to define the UI tech art systems and motion language across platforms. You will build reusable templates, polished real-time effects in Unreal Engine, and mentor UI artists.

The role emphasizes leadership in UI materials, VFX, and cross-team collaboration to ensure visual fidelity and performance. Strong UE5 expertise and English proficiency (B2) are required, with a global, inclusive culture.

Qualifications

  • 5+ years as Technical Artist or UI Tech Artist with game UI exposure
  • Strong Unreal Engine 5 experience with Material Editor and Niagara
  • Advanced Sequencer experience for animated transitions and cinematic camera moves
  • Expert material systems knowledge including material functions and shader logic
  • Advanced UV math skills for complex material and UI effects work
  • Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
  • Solid real-time lighting and post-process knowledge for mood and atmosphere
  • Proven performance optimization skills including profiling and content tuning
  • Strong motion design skills including timing, easing, and micro-interactions
  • Excellent collaboration skills to elevate established UX/UI designs with technical polish
  • High comfort with ambiguous exploratory work to find the right feel for moments and screens
  • English proficiency: B2 Upper-Intermediate

Responsabilités

  • Define the technical art direction for UI materials, motion language, and reusable patterns
  • Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools in UE4/5
  • Create templates, thematics, and principles that scale across the UI surface and multiple platforms
  • Design consistent visual behaviors for transitions, scale, proportion, and interactive feedback
  • Plan platform adaptation strategies that balance visual fidelity with runtime performance
  • Own UI tech art tooling, pipelines, and asset management to keep production efficient and consistent
  • Mentor UI artists and visual designers by sharing best practices and raising craft standards
  • Prototype and iterate on hover states, micro-interactions, and motion details that improve UI feel
  • Use Sequencer and related tools to deliver camera-driven UI moments and cinematic transitions
  • Optimize shaders, textures, and materials to meet performance targets without sacrificing quality
  • Partner with UX and UI design to integrate systems cleanly and maintain visual consistency

Connaissances

Team collaboration
English communication
Mentoring UI artists
Performance optimization
Motion design
Cinematic camera work

Outils

Unreal Engine 5
Material Editor
Niagara
UMG workflows
Sequencer
Shader optimization

Description du poste

EPAM is a leading global provider of digital platform engineering and development services. We are committed to having a positive impact on our customers, our employees, and our communities. We embrace a dynamic and inclusive culture. Here you will collaborate with multi-national teams, contribute to a myriad of innovative projects that deliver the most creative and cutting-edge solutions, and have an opportunity to continuously learn and grow. No matter where you are located, you will join a dedicated, creative, and diverse community that will help you discover your fullest potential.
We are looking for a Senior UI Technical Artist to define the UI tech art systems, materials, and motion language that unify a game UI experience across platforms. You will build reusable templates and polished real-time effects in Unreal Engine while mentoring UI artists.

Responsibilities
  • Define the technical art direction for UI materials, motion language, and reusable patterns
  • Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, blueprints, lighting, and camera tools in UE4/5
  • Create templates, thematics, and principles that scale across the UI surface and multiple platforms
  • Design consistent visual behaviors for transitions, scale, proportion, and interactive feedback
  • Plan platform adaptation strategies that balance visual fidelity with runtime performance
  • Own UI tech art tooling, pipelines, and asset management to keep production efficient and consistent
  • Mentor UI artists and visual designers by sharing best practices and raising craft standards
  • Prototype and iterate on hover states, micro-interactions, and motion details that improve UI feel
  • Use Sequencer and related tools to deliver camera-driven UI moments and cinematic transitions
  • Optimize shaders, textures, and materials to meet performance targets without sacrificing quality
  • Partner with UX and UI design to integrate systems cleanly and maintain visual consistency
Requirements
  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with game UI/front-end exposure
  • Strong Unreal Engine 5 experience with Material Editor and Niagara for real-time VFX
  • Advanced Sequencer experience for animated transitions and cinematic camera moves
  • Expert material systems knowledge including material functions and shader logic
  • Advanced UV math skills for complex material and UI effects work
  • Strong 3D modeling skills and fluency where 3D meets UI (cameras, lighting, framing)
  • Solid real-time lighting and post-process knowledge for mood and atmosphere
  • Proven performance optimization skills including profiling and content tuning
  • Strong motion design skills including timing, easing, and micro-interactions
  • Excellent collaboration skills to elevate established UX/UI designs with technical polish
  • High comfort with ambiguous exploratory work to find the right feel for moments and screens
  • English proficiency: B2 Upper-Intermediate
Nice to have
  • Experience building reusable or modular VFX and material systems for large UI surfaces
  • Background in cinematics, trailer work, or environmental mood and lighting design
  • Familiarity with UMG workflows and how UI logic interacts with materials and VFX systems
  • Experience with AI Assistants in game development workflows
  • Gaming industry domain knowledge
We offer
  • International projects with top brands
  • Work with global teams of highly skilled, diverse peers
  • Healthcare benefits
  • Employee financial programs
  • Paid time off and sick leave
  • Upskilling, reskilling and certification courses
  • Unlimited access to the LinkedIn Learning library and 22,000+ courses
  • Global career opportunities
  • Volunteer and community involvement opportunitiesEPAM Employee Groups
  • Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn

EPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.

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