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Decibel is looking for a senior product lead to own onboarding, growth, and marketing across three connected areas. You will translate trader requests into concrete projects, write specs, and guide engineering through release and measurement.
The role requires 4+ years in product with hands-on onboarding and retention on real-money platforms, and experience in iGaming or fintech deposit funnels. Based in Medellín, you will join a small, ambitious team in a fast-paced environment.
Decibel is an exchange where equities, real world assets, commodities, indices and crypto trade around the clock, weekends included, all from one margin account. Matching, margin and liquidation happen onchain, so a trader can check our numbers instead of taking our word for them.
We launched in February 2026 and crossed $5B in cumulative volume in July. We are not building only for crypto natives. We are building for people who already trade equities and commodities and have never touched a wallet, and for anyone who wants access to more financial products, in more hours, than their current venue offers.
The team is small, scrappy and ambitious, and it runs financial infrastructure that does not close. Markets are open 24/7/365 and so is the venue, which means the team operates the same way: someone is always awake, releases go out on the day they are ready rather than on a Thursday, and the person who finds a problem is usually the person who chases it down. Many functions here are being built by the first person hired into them. Less structure, more ownership, and your work reaching real traders within days.
You will lead product at Decibel across three connected areas: product projects, growth product, and product-led marketing. The thread through all three is the same. Features and requests come in from traders, partners, the community and the team, and your job is turning them into real solutions that make the trading experience better, then getting those solutions built and measured.
Product projects. Taking a goal, turning it into a scoped body of work, writing the spec and the Linear tickets, sequencing it against everything else in flight, and staying with it through release and into what the numbers said afterwards. Our engineers are senior and ship fast. What they need from a product manager is clean scope, a clear reason each item sits ahead of the others, and someone who closes the loop.
Growth product. The surfaces where a visitor becomes a funded trader and a funded trader becomes a returning one. Onboarding, first funding, first trade, second trade, and the incentives and partner rails that drive each step. This is where the largest share of your time goes.
Product-led marketing. Launches, new markets, and features that are themselves the story. Working with marketing so that what we ship is what we talk about, and what traders ask for shows up as something they can use rather than a line in a changelog.
If you have done growth product at an iGaming operator or a real-money consumer platform, you already know the shape of this. You have owned the welcome offer and the second deposit, tuned an incentive after watching how players actually used it, and sat through the conversation about whether a cohort is real or just a spike. The asset class is different here. The mechanics are the same, and the market they point at is one that is opening up rather than one being carved up.
Onboarding and first funding. Landing page to funded account to first trade. Our standing target is fiat to first trade in under fifteen minutes. Every step of that path is yours: sign up, the wallet abstraction a non-crypto user should never have to think about, the deposit, and the first ticket.
Second trade and retention. The share of new traders who place a trade with their own money, and what happens in weeks two through twelve: lifecycle messaging, tiering, win-back, and knowing the difference between a trader who left and a trader who is between trades.
First Trade On Us. Our funded trial. You own its conversion and what it teaches us about who converts and why.
Rewards and incentives. What a reward costs, what it buys, and which behaviour it changes. This includes eligibility and abuse rules, because every incentive on a real-money product is also an exploitation surface and you have handled that before.
Builder codes and the partner rails. Our affiliate layer. Partners set their own take rate and earn on the volume they bring. You own the product around them: partner portal, tracked links, attribution, payout logic, and the reporting a partner trusts.
Copy trading. In development today, and the closest thing we have to a social loop. Yours to grow.
Feature intake and the roadmap. Requests arrive from every direction. You decide which become projects, write them up so engineering can start without a follow-up question, and defend the sequencing with numbers.
The platform underneath. These surfaces share plumbing: the account and balance model, a ledger that separates what was granted from what was earned, eligibility rules, attribution, and the reporting layer everything reads from. Part of this job is making the case to build that once and well, so every campaign after it is cheaper.
COP 10,000,000 to 15,000,000 per month base, depending on experience, plus an annual variable. That is base, not total compensation.
We move quickly on strong candidates and include a short paid trial task before an offer.