Onsite Mid-Level Technical Designer - Gameplay & Systems

Blind Squirrel Games

Colombia

On-site

COP 8,000,000 - 14,000,000

Full time

6 days ago
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Job summary

Blind Squirrel Games is seeking a Mid-Level Technical Designer to join our Manizales studio for an upcoming project. This full-time, on-site role collaborates with a multidisciplinary team to translate design goals into functional gameplay and features.

You will prototype and implement gameplay mechanics, levels, UI/UX, and narrative elements, ensuring cohesive experiences. The ideal candidate has 2+ years in games, a strong portfolio, and scripting proficiency.

Qualifications

  • 2+ years of experience in the game industry or related area.
  • Portfolio demonstrating exemplary design experience in interactive media.
  • Familiarity with scripting and/or programming languages (C#, Python, Lua).

Responsibilities

  • Participate in feature planning meetings and discussions
  • Design, prototype, and implement various gameplay mechanics, levels, UI/UX elements, and narrative components
  • Collaborate with cross-functional teams, including artists, engineers, and other designers, to create a cohesive and engaging player experience
  • Iterate on design elements based on feedback from playtesting and other sources
  • Balance gameplay elements to ensure a fun and fair player experience
  • Deliver comprehensive design documentation (design specs, flowcharts, diagrams, storyboards) for each stage of the development process
  • Communicate design ideas and rationale clearly to stakeholders
  • Stay informed about industry trends and incorporate best practices into your work
  • Other relevant duties and responsibilities assigned to help complete company or department objectives.

Skills

Game design
Scripting languages
Portfolio

Tools

Unreal Engine
Unity

Job description

Blind Squirrel Games is seeking a Mid-Level Technical Designer to join our Manizales studio for an upcoming project. This full-time, on-site role collaborates with a multidisciplinary team to translate design goals into functional gameplay and features.

You will prototype and implement gameplay mechanics, levels, UI/UX, and narrative elements, ensuring cohesive experiences. The ideal candidate has 2+ years in games, a strong portfolio, and scripting proficiency.

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