Level Designer

Efecto Studios SAS

Bogotá

On-site

COP 22,320,000 - 44,640,000

Full time

13 days ago

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Benefits offered by this job

Unreal Engine Blueprint knowledge
3D Modeling
Map editors experience
English communication

Job summary

Efecto Studios SAS is seeking a skilled level designer to shape three-dimensional game environments and convey rich stories through scenes in Bogotá. You will translate the Game Designer’s concepts into playable levels and iterate with the team to refine flows and pacing.

The ideal candidate has a portfolio of level design, strong communication, and proficiency in Unreal Engine, Unity, or Godot. Knowledge of 3D tools and map editors is a plus.

Qualifications

  • Portfolio of game level design showing environments and blockouts.
  • Ability to interpret game concepts as guiding level design.
  • Experience sketching and implementing game environments and level flow.

Responsibilities

  • Interpret the game concept as indicated by the Game Designer.
  • Sketch and implement environments to create the structure of the game's levels and scenarios.
  • Determine the flow and pace of events within the level in charge.
  • Iterate by actively implementing the feedback provided by the team.
  • Work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements.
  • Document changes made, new implementations, use of tools and other specifications that affect level design and creation.

Skills

Creative talent
3D world design
Design tools
Unreal/Unity/Godot
MS Office
Communication

Tools

Unreal Engine
Unity
Godot

Job description

Profile
  • Designer, artist or programmer with creative talent, skills to create three-dimensional worlds and communicate stories through scenarios.
  • Knowledge of design tools (Photoshop, Illustrator, Clip Studio, etc.) to sketch and conceptualize ideas.
  • Knowledge of Game Design tools (Unreal engine, Unity, Godot, treenchbroom or mods).
  • Handling of office tools (Word, Excel, PowerPoint) that will help you communicate ideas and concepts with the rest of the team.
  • Good communication skills.
Responsibilities
  • Interpret the game concept as indicated by the Game Designer.
  • Sketch and implement environments to create the structure of the game's levels and scenarios.
  • Determine the flow and pace of events within the level in charge.
  • Iterate by actively implementing the feedback provided by the team.
  • Work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements.
  • Document changes made, new implementations, use of tools and other specifications that affect level design and creation.
Portfolio
  • Graphic design or traditional art pieces (focused on video games).
  • Academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (Preferably playable)
Bonus
  • Handling of Unreal Engine and knowledge of Blueprints.
  • Knowledge of Architecture and 3D Modeling.
  • Levels created with map editors such as Minecraft, Halo Forge, UEFN Gmod, etc.
  • Verbal and written communication in English.
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