Technical UI Designer - Unreal Engine (Remote/Hybrid)

Torn Banner

Toronto

Hybrid

CAD 90,000 - 130,000

Full time

14 days+

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Benefits offered by this job

Vacation time
Stock options
Flexible work location
Healthcare
Parental leave top-up

Job summary

Torn Banner Studios in Toronto, Canada, seeks a Technical UI Designer to shape the interface for No More Room In Hell 2. You will design and implement game UI in Unreal Engine, building menus, HUDs, widgets, and UI flows that are clear and responsive.

Work closely with designers and programmers to integrate assets, ensure consistency across screens, and iterate based on playtests. Remote work is possible, with preference for Ontario residents or relocation to Ontario.

Qualifications

  • Professional experience as a UI Designer in the games industry.
  • Strong understanding of game UI design and visual hierarchy.
  • Hands-on experience creating and implementing UI in Unreal Engine.
  • Strong knowledge of UMG (Unreal Motion Graphics).
  • Comfortable working directly in the Unreal Editor.
  • Experience building menus, HUDs, widgets, and interactive UI flows.
  • Ability to work with UI art assets and integrate them into functional interfaces.
  • Understanding of basic UX principles, particularly around navigation, menus, and player flows.
  • Experience shipping and maintaining UI systems on a live game.
  • Comfortable collaborating with programmers, designers, and artists.
  • Strong attention to detail and a good eye for polish.

Responsibilities

  • Design and implement game UI, menus, HUDs, widgets, and interactive interfaces.
  • Build and maintain UI directly in Unreal Engine using UMG.
  • Create UI layouts, states, navigation, interactions, and transitions.
  • Turn UI concepts and visual designs into functional in-game interfaces.
  • Work closely with UI programmers to integrate visual assets into the game.
  • Collaborate with game designers and programmers to define and implement UI requirements.
  • Prototype UI quickly in Unreal and iterate based on playtesting and feedback.
  • Maintain consistency across the game's different UI systems and screens.
  • Help define reusable UI patterns and components.
  • Ensure UI is responsive, readable, and intuitive during gameplay.
  • Support UI implementation from prototype through to final polish and live updates.

Skills

UI Design
Unreal Engine
UMG
UX principles
Live game experience
Collaboration

Tools

Unreal Engine
UMG
Unreal Editor

Job description

Torn Banner Studios in Toronto, Canada, seeks a Technical UI Designer to shape the interface for No More Room In Hell 2. You will design and implement game UI in Unreal Engine, building menus, HUDs, widgets, and UI flows that are clear and responsive.

Work closely with designers and programmers to integrate assets, ensure consistency across screens, and iterate based on playtests. Remote work is possible, with preference for Ontario residents or relocation to Ontario.

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