UI / Frontend Technical Artist - EA Sports NHL

Electronic Arts Ltd

Vancouver

Hybrid

CAD 105,000 - 143,000

Full time

34 hours ago
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Benefits offered by this job

Hybrid in Burnaby office
Vacation 3 weeks per year
Sick time 10 days per year
Health/dental/vision coverage
Basic life insurance

Job summary

Electronic Arts Ltd. seeks a UI / Frontend Technical Artist to advance how teams deliver world-class user interfaces. You will bridge creative vision and technical execution, supporting frontend features at scale with UI engineers, layout designers, and art leads.

You will own UI asset pipelines and build artist-facing tools to ensure consistency, reliability and speed across platforms. Candidates may come from art, design, mathematics, engineering, or computer science, and should be curious

Qualifications

  • Bachelor’s degree (or equivalent) in a related field.
  • 5+ years of games production experience.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Familiar with DCC tools like Photoshop, Cinema4D, and Figma.
  • Proficient in scripting/programming (C#, Python); C++ is a bonus.
  • Proficient with graphics debuggers/profilers (PIX, RenderDoc).
  • Experience with asset optimization techniques and solving technical issues.
  • Open to new challenges and AI-assisted development workflows.
  • Experience with Unity/Unreal UI Systems is a plus.
  • Passion for games.

Responsibilities

  • Bridge creative vision and technical execution for frontend features at scale.
  • Collaborate with UI engineers, layout designers, and art leads to ensure UI quality.
  • Own the UI asset pipeline health and develop artist-facing tools for consistency and speed.
  • Ensure UI performance across target platforms and optimize resources.
  • Explore AI-assisted tools to accelerate development and prototype new ideas.

Skills

5+ years of games production
Communicating across audiences
AI-assisted development tools
Passion for games

Education

Bachelor’s degree (or equivalent) in related field

Tools

Photoshop
Cinema4D
Figma
Unity/Unreal UI Systems
Python
C#
C++ (bonus)
PIX/RenderDoc

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

*12 month temporary position - requiring a hybrid onsite presence in our Burnaby office*

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL. The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.

The NHL Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities:

As a UI / Frontend Technical Artist you will play a critical role in advancing how our teams deliver world-class user interfaces. Reporting to the Technical Art Director, you will bridge the gap between creative vision and technical execution, supporting the delivery of frontend features at scale, ensuring our user interfaces remain fluid, responsive, beautiful, and performant across all our target platforms. Through close collaboration with UI engineers, layout designers, and art leads, you will own the health of the UI asset pipeline, develop modern workflows and custom artist-facing tools that guarantee consistency, reliability and speed for our UI team.

Candidates may come from Art, Design, Mathematics, Engineering, or Computer Science, but you must be comfortable operating at the intersection of creativity and technology. Most importantly, you bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning and their transformative capabilities.

Your Qualifications:
  • At least 5+ years of games production experience

  • A bachelor’s degree (or equivalent experience) in a related field.

  • Effective at communicating with different audiences: artists, engineers, managers.

  • Familiar with DCC tools likePhotoshop, Cinema4D, and Figma.

  • Proficient in visual (e.g. Shader Graphs, Blueprints) or textual (Python, C#) scripting/programming (C++ is a bonus but is not required)

  • Proficient with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management

  • A solutions-provider, especially as it pertains to testing and debugging technical issues.

  • Experience with asset optimization challenges/techniques.

  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.

  • Proficiency with commercial game engines/editors like Unity/Unreal and their UI Systems is a plus.

  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

  • A Passion for Games!

Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
Pay is just one part of the overall compensation at EA.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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