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Technical Artist

gs-studio

Canada

Remote

CAD 80,000 - 120,000

Full time

Today
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Job summary

GS Studio is looking for a Senior UE5 Technical Artist to play a key role in the development of our MMORPG for PCs and Consoles. Your experience with UE5, strong technical skills, and passion for game design will be pivotal as you collaborate in a flexible remote working environment that values creativity and teamwork.

Benefits

Paid sick leave
Paid vacations
Paid holidays
Flexible hours
Collaborative environment

Qualifications

  • 5+ years of experience as a Technical Artist, with at least 2 years of UE5 experience.
  • Experience with World Partition and HLOD systems.
  • Deep understanding of PBR, shaders, and optimization.

Responsibilities

  • Integrate graphics solutions into the engine with artists and programmers.
  • Configure shaders, VFX, materials, and lighting techniques.
  • Automate tools to improve workflow.
  • Optimize open world performance.

Skills

Technical Artistry
PBR
Shaders
VFX Creation
Scene Optimizations
Communication
Teamwork

Tools

Maya
Blender

Job description

We are seeking a talented and experienced Senior UE5 Technical Artist to assume a pivotal role in the development process of our MMORPG for PCs and Consoles.

About us:
Since its inception in 2011, GS Studio has been dedicated to crafting a wide array of games and applications collaborating with clients from Europe, Canada, and the USA. The journey began with a humble team of indie Flash game developers, which has since grown into a seasoned collective of game development veterans. With a deep passion for gaming and extensive knowledge of the field, GS Studio specializes in creating a variety of high-quality products. This includes engaging PC and Console games, immersive AR/VR experiences, and captivating mobile games.

Requirements:

  • 5+ years of experience as a Technical Artist, with at least 2 years of experience with UE5.
  • Experience with World Partition and HLOD systems
  • Deep understanding of PBR, shaders, Niagara, Lumen, Nanite, etc.
  • Experience with Blueprints, materials, VFX creation, and integration.
  • Strong scene and pipeline optimization skills.
  • Knowledge of Maya, Blender, or similar tools.
  • Excellent communication and teamwork skills.

It will be an advantage:

  • Experience in game development of AAA projects.
  • Experience with large open-world projects.
  • Participation in the release of commercial games.

Responsibilities:

  • Work closely with artists, programmers, and designers to integrate graphics solutions into the engine.
  • Configure and support shaders, VFX, materials, and lighting techniques.
  • Implement and automate tools to improve artist workflow.
  • Optimize open world performance without compromising visual quality.

Working conditions:

  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.
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