Technical Animator (Rainbow Six Siege)

Kanz

Montreal

Hybrid

CAD 50,000 - 70,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Job summary

A leading game development company is seeking a Technical Artist to contribute to animation systems in a collaborative environment. The role demands strong knowledge of video game animation and tools, along with excellent communication skills. Candidates should have a diploma in 3D animation and a passion for blending art and technology. This full-time position offers a hybrid work model in the Greater Montreal area.

Qualifications

  • Experience in video game animation or relevant experience.
  • Familiarity with rigging, animation systems, IK, and state machines.
  • Strong work ethic and ability to synthesize information.

Responsibilities

  • Understand the vision of the technical animation direction.
  • Maintain communication with animators and other departments.
  • Support the integration of animations into the game engine.

Skills

3D animation for video games
Game engine workflows
Artistic anatomy
Collaboration skills
Animation principles

Education

Diploma in 3D animation

Tools

MaxScript
Python

Job description

Technical Artist [Assassin's Creed Invictus]

Location: Greater Montreal Metropolitan Area

Company

Ubisoft, in partnership with Jobs for Humanity to build an inclusive and just employment ecosystem.

What You’ll Do
  • Understand the vision of the technical animation direction.
  • Work while considering technical constraints.
  • Analyze, propose, and help implement new tools and best practices.
  • Maintain communication with animators, other disciplines, and departments.
  • Support the technical direction team in developing production methods and practices.
  • Work with procedural animation systems and other animatable systems.
  • Technically validate animation assets and assist animators in creating node‑based systems.
  • Support the integration of animations into the game engine.
  • Contribute to the creation of prototype animations and systems within the game engine.
  • Maintain the animation production pipeline, procedures, and tools.
  • Provide technical support to the animation team.
  • Create and maintain technical documentation.
  • Perform any other related tasks.
What You Bring To The Team
  • Diploma in 3D animation for video games, equivalent training, or relevant experience.
  • Experience in video game animation or other relevant experience.
  • Solid understanding of game engine workflows and tool development using DCC software.
  • Knowledge of production processes and animation principles.
  • Strong grasp of artistic anatomy and body mechanics.
  • Familiarity with rigging, animation systems, IK, and state machines.
  • Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools.
  • Basic modeling and animation skills.
  • Strong work ethic and ability to synthesize information.
  • Initiative and autonomy.
  • Resourcefulness and self‑learning mindset.
  • Attention to detail.
  • Adaptability, flexibility, and open‑mindedness.
  • Ability to receive, seek, and provide constructive feedback.
  • Excellent collaboration and communication skills with animation team members and other project teams.

We embrace a hybrid work model that helps you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

Charles‑Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work and your CV highlighting your education, experience and skills.

Seniority level

Entry level

Employment type

Full‑time

Job function

Design, Art/Creative, and Information Technology

Industries

Technology, Information and Internet

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Technical Animation Director (unannounced project)
Technical Animation Director (unannounced project)

Kanz • Montreal

Hybrid
CAD 90,000 - 120,000
Hybrid work model
Innovation-focused environment
Team Lead Animation (Rainbow Six Siege)
Team Lead Animation (Rainbow Six Siege)

Kanz • Montreal

Hybrid
CAD 90,000 - 120,000
Gameplay Animator [Rainbow Six Siege]
Gameplay Animator [Rainbow Six Siege]

Ubisoft • Montreal (administrative region)

Hybrid
CAD 70,000 - 110,000
Associate Technical Director
Associate Technical Director

Ubisoft Montréal • Montreal (administrative region)

On-site
CAD 90,000 - 150,000
Créateur.rice de systèmes animables (rigger sénior)
Créateur.rice de systèmes animables (rigger sénior)

Kanz • Montreal

Hybrid
CAD 60,000 - 80,000
Senior Cinematic Animator [Rainbow Six Siege]
Senior Cinematic Animator [Rainbow Six Siege]

Ubisoft • Montreal (administrative region)

Hybrid
CAD 90,000 - 130,000
Associate Technical Director
Associate Technical Director

Ubisoft • Montreal (administrative region)

On-site
CAD 90,000 - 120,000
Senior Gameplay Animator (AI) – [Far Cry]
Senior Gameplay Animator (AI) – [Far Cry]

Ubisoft • Montreal (administrative region)

On-site
CAD 80,000 - 120,000
Animateur-trice jouabilité [Rainbow Six Siege]
Animateur-trice jouabilité [Rainbow Six Siege]

Ubisoft • Montreal (administrative region)

On-site
CAD 65,000 - 95,000
Senior Gameplay Animator (Splinter Cell)
Senior Gameplay Animator (Splinter Cell)

Ubisoft Toronto • Toronto

On-site
CAD 90,000 - 130,000