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Team Lead Animator (Gameplay) [Far Cry Project]

Yelzkizi

Canada

Hybrid

CAD 60,000 - 100,000

Full time

10 days ago

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Job summary

An innovative company is seeking a passionate Animation Team Lead to drive AAA quality standards and mentor a talented team. This role involves collaboration with directors, managing project expectations, and ensuring the integration of new team members. The ideal candidate will have extensive experience in animation software, strong leadership skills, and a knack for problem-solving. Join a diverse team dedicated to creating memorable gaming experiences and pushing the boundaries of entertainment. If you're ready to take on exciting challenges in a hybrid work environment, we want to hear from you!

Qualifications

  • 5+ years in animation or relevant experience.
  • 2+ years in a team lead or management role.
  • Strong understanding of animation software and principles.

Responsibilities

  • Support AAA quality standards for the animation team.
  • Lead and mentor team members in technical/artistic aspects.
  • Draft reports for Production Management on team progress.

Skills

Animation Software (3D Studio Max, Motionbuilder)
Leadership
Time Management
Problem Solving
Interpersonal Skills
Project Management
Resourcefulness
Flexibility

Education

Degree in Animation or Video Game Expertise
Certification in Project Management

Tools

JIRA
Perforce
MS Office Suite

Job description

ubisoft.com

Job Description

What you'll do

  • Support and drive AAA quality standards for the animation team;
  • Work with Directors and Production Management team on animation style and quality expectations;
  • Collaborate with our other project function and studio teams.
  • Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
  • Represent the team;
  • Organize and lead team meetings and/or reviews with directors;
  • Know the game’s story and narrative gameplay (through game design documents) and understand the technical/artistic constraints so as to be able to lead and coach the team;
  • Draft regular reports for the Production Management team on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
  • For the team, anticipate and recognize potential conflicts and recommend solutions to the Production Management team;
  • Be a mentor in terms of technical/artistic aspects for team members (where necessary);
  • Take part in performance assessments in collaboration with the Production Management team;
  • Coordinate bug correction as it pertains to the team’s work;
  • Help recruit, manage and mentor team members;
  • Ensure that new employees integrate the team;
  • Support and drive the strategy of Animation pipeline, tools and processes;
  • Carry out working unit-related tasks (depending on the size of the team the incumbent must supervise);
  • Perform any other related tasks.

What you bring

  • Strong hands-on understanding of animation software applications (3D Studio Max and Motionbuilder), principles and fundamentals;
  • Leadership: Having managerial courage, self-driven with a sense of initiative;
  • Ability to assemble productive teams;
  • Time and priority management;
  • Resourcefulness in problem-solving;
  • Stress and change management skills;
  • Ability to work as part of a team;
  • Good interpersonal and communication skills;
  • Knowledge of the other game production working units an asset;
  • Flexibility in organizing work and an ability to delegate;
  • Database knowledge an asset (JIRA, Perforce, etc.);
  • Knowledge of the technical constraints of real time, 3D engines and level editors;
  • Resourceful in pushing innovation, optimization and new ideas;
  • Knowledge of the tools used by team members;
  • Project management knowledge an asset;
  • Knowledge of the MS Office suite an asset;
  • 5+ years’ experience in animation or other relevant experience;
  • 2+ years of experience in a team lead, supervisory, management role or other relevant experience;
  • Degree in animation or area of expertise for video games;
  • Certification in project management or equivalent is an asset.

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application !

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

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