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Level Artist [Far Cry Project]

Yelzkizi

Canada

Remote

CAD 60,000 - 100,000

Full time

30+ days ago

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Job summary

An established industry player seeks a talented Level Artist to craft captivating 3D environments in a remote work setting. You will collaborate with designers and the art director to bring game visions to life, utilizing your skills in image composition, lighting, and 3D software. This role offers the chance to contribute to acclaimed gaming franchises while working within a diverse and innovative team. If you are passionate about storytelling through art and eager to push creative boundaries, this opportunity is perfect for you.

Qualifications

  • 5+ years in modelling, texturing, lighting, and image processing.
  • Experience in AAA game production cycles and strong storytelling skills.

Responsibilities

  • Collaborate with designers to create immersive 3D environments.
  • Integrate assets into the game engine and ensure artistic alignment.
  • Assess level content and establish planning estimates.

Skills

Image Composition
Lighting Knowledge
Colour Theory
3D Software (3DS Max or Maya)
Basic Gameplay Design
Artistic Composition
Feedback Acceptance
Creative Initiative
Interpersonal Skills
Team Collaboration
Curiosity and Flexibility
Creativity
Attention to Detail

Education

College Diploma in 3D Art Techniques

Tools

3DS Max
Maya

Job description

toronto.ubisoft.com

Job Description

What you’ll do as a Level Artist:

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision;
  • Perform artistic research (find written descriptions and visual references);
  • Set up placeholders and submit modelling and texturing requests to artists, follow up on the progress and quality of the work with the project lead;
  • Act as a visual storyteller by helping to create captivating 3D environments within an immersive world;
  • Find balance between artistic aspects and technical constraints;
  • Integrate and build assets into the game engine to set and dress a polished scene;
  • Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve);
  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the technical director;
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
Skills & Requirements

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.

  • Knowledge of image composition, lighting, colour theory;
  • Strong storytelling and observation skills;
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques;
  • Basic gameplay and level design knowledge;
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.);
  • Ability to accept feedback and adapt to change;
  • Ability to push creative boundaries within given frameworks;
  • Sense of initiative;
  • Strong interpersonal and communication skills;
  • Ability to work as part of a team;
  • Curiosity, flexibility, and resourcefulness;
  • Creativity and a keen eye for detail;
  • College diploma in 3D Art techniques for video games or equivalent training or experience;
  • Minimum 5+ years’ experience in modelling, texture, lighting and image processing or other relevant experience;
  • Experience in an art role on 1-3 AAA game production cycles.

What to send our way:

  • Your CV, highlighting your education, experience, and skills;
  • A portfolio of your best work (attach images or send us a link to your personal website or online portfolio);
How to Apply

Follow this link to apply: https://smrtr.io/gJGbx

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

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