Senior Technical Level Designer

Eidos Montréal

Montreal (administrative region)

Hybrid

CAD 90,000 - 120,000

Full time

3 days ago
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Benefits offered by this job

Hybrid work
Group insurance
RRSP access
Telemedicine service
Bonus plan
Flexible schedule

Job summary

Eidos Montréal is seeking a Senior Technical Level Designer to join our design team on a unique narrative-driven project. You will collaborate with the team to implement environment structure, game flow, scripted events, and contribute to engine content.

The role requires 5–7+ years in a game studio, strong knowledge of Unreal Engine Blueprint and scripting, and the ability to organize your work and cooperate across departments. We offer hybrid work options and a comprehensive benefits package.

Qualifications

  • 5–7+ years of experience as Technical Level Designer in a video game studio.
  • Working knowledge of Unreal Engine Blueprint system and script debugging.
  • Ability to organize and structure own work and collaborate with other departments.
  • Willingness to learn and share knowledge with the team.

Responsibilities

  • Implement the game's environment structure in collaboration with the team.
  • Implement game flow and progression.
  • Set-up and implement scripted events.
  • Investigate and improve existing systems according to project needs.
  • Manage the streaming and performance of environments and gameplay elements.
  • Optimize and debug environments and gameplay elements.
  • Create technical documentation and advocate for it within the team.
  • Author collaborative pipelines with the Directors.

Job description

Job Description

Posted Friday, August 28, 2026 at 4:00 a.m.

Senior Technical Level Designer

Reports to: Game Design Director

Permanent - Full-Time

The team

Come and join a design team on a unique mandate in a genre with high narrative and adventure content. We're looking for our Technical Level Designer, to complement our very senior creative team. Each of us contributes more than just our title; we're looking for a colleague with the same broader interest in the project as a whole. We achieve this through our contributions both at high level (management) and directly in the creation of engine content. If you identify with this description, then we need to talk!

What you will do
  • Implement the game's environment structure in collaboration with the team;
  • Implement game flow and progression;
  • Set-up and implement scripted events;
  • Investigate and improve existing systems according to project needs;
  • Manage the streaming and performance of environments and gameplay elements;
  • Optimize and debug environments and gameplay elements;
  • Create technical documentation and serve as its advocate within the team;
  • Author collaborative pipelines, alongside the Directors.
What you bring
  • Minimum of 5 to 7+ years of experience in a video game studio as Technical Level Designer;
  • Working knowledge of Blueprint system in Unreal Engine and script debugging;
  • Ability to resolve problems that arise with the tools/scripts;
  • Technical knowledge of video game development tools and production workflow;
  • Ability to organize and structure own work;
  • Ability to work in collaboration with the other departments;
  • Ability to work within a team focused on constant improvement;
  • Ability to learn and share knowledge.
Even better if you have
  • Experience in programming (C++, LUA, Python, etc).
  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus plan: we recognize the work accomplished.

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