Level Designer

Eidos

Montreal

Hybrid

CAD 65,000 - 90,000

Full time

8 days ago

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Job summary

Eidos in Montreal is seeking a Level Designer to craft state-of-the-art levels with a focus on innovative gameplay, accessibility, pacing and atmosphere. You will work with the Level Design team and Level Artists to design layouts, balance gameplay, and script events, while developing 3D playgrounds and ensuring alignment with design guidelines.

The role requires a diploma in Game Design, 3+ years in the industry, and at least one published title; strong communication and open world/puzzle

Qualifications

  • Requires university or college diploma in Game Design or equivalent training.
  • +3 years of experience in the video game industry as a Level Designer.
  • Minimum of 1 published title as a Level Designer.
  • Good knowledge in systemic design.
  • Good knowledge in game level architecture and 3D environments.
  • Good knowledge of open world design.
  • Good knowledge in puzzle design.
  • Experience using industry standard level editing tools, editors and pipelines.
  • Knowledge of Photoshop, SketchUp and Unreal Engine.
  • Excellent communication skills and the ability to exemplify one's own ideas.

Responsibilities

  • Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere.
  • Work closely with the Level Design team and Level Artists in creating top quality levels with the tools available.
  • Design levels (layout, situations, design document) in close collaboration with Level Artists while following design and technical guidelines.
  • Develop 3D playgrounds and levels, integrate actors and scripted events, and balance the gameplay in-game by designing 3D puzzles to solve.
  • Help with the development of the various features and mechanics during the project.
  • Work in collaboration with the Game Design team, Game Director and Lead Level; Designer to achieve the emotions and player experience desired in each level.
  • Write general level design documents for the use of other Level Designers.
  • Provide support to less experienced level designers.

Skills

Level design
Open world design
Puzzle design
3D environments
Communication
Team collaboration
Design documentation

Education

Game Design degree

Tools

Unreal Engine
Photoshop
SketchUp

Job description

Level Designer
Reports to: Lead level designer
Permanent - full-time

What you will do
  • Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere;
  • Work closely with the Level Design team and Level Artists in creating top quality levels with the tools available;
  • Design levels (layout, situations, design document) in close collaboration with Level Artists while following design and technical guidelines;
  • Develop 3D playgrounds and levels, integrate actors and scripted events, and balance the gameplay in-game by designing 3D puzzles to solve, bringing mental and physical challenges to the gamer;
  • Help with the development of the various features and mechanics during the project;
  • Work in collaboration with the Game Design team, Game Director and Lead Level; Designer to achieve the emotions and player experience desired in each level;
  • Write general level design documents for the use of other Level Designers;
  • Provide support to less experienced level designers.
What you bring
  • University or college diploma in Game Design, or equivalent training;
  • +3 years of experience in the video game industry as a Level Designer;
  • Minimum of 1 published title as a Level Designer;
  • Good knowledge in systemic design;
  • Good knowledge in game level architecture and 3D environments;
  • Good knowledge of open world design;
  • Good knowledge in puzzle design;
  • Experience using industry standard level editing tools, editors and pipelines;
  • Knowledge of Photoshop, SketchUp and Unreal engine;
  • Excellent communication skills and the ability to exemplify one's own ideas.
Even better if you have
  • Good knowledge in scripting and AI (asset);
  • Experience in Puzzle Level Design;
  • Ability to multitask;
  • Excellent capability to give and receive advice;
  • Skills in leadership, proactivity and continuous commitment to work with different departments (design, animation and programming);
  • Ability to work in a team focused on continuous improvement;
  • Ability to learn and share personal knowledge;
  • The maturity to give and receive constructive criticism is expected.
Why join us?
  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus system: we recognize the work accomplished.

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