Senior Technical Artist (Mobile Game)

igg

Vancouver

On-site

CAD 80,000 - 110,000

Full time

14 days+
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Job summary

IGG Canada is seeking a Senior Technical Artist to bridge art and technology in our mobile game development team in Vancouver. You will collaborate with artists, designers, and programmers to develop stylized shaders, optimize assets, and streamline art production workflows in Unity.

The ideal candidate brings 4+ years in Technical Art for mobile games, strong Unity expertise, and a passion for balancing visual quality with mobile performance.

Qualifications

  • 4+ years of professional experience in Technical Art for mobile games
  • Strong knowledge of Unity and real-time 3D production workflows
  • Understanding of 3D art production: modeling, texturing, animation, asset integration
  • Balance artistic goals with technical constraints and deadlines
  • Experience optimizing shaders and assets for mobile performance

Responsibilities

  • Collaborate with artists and designers to create stylized visuals in Unity for mobile games
  • Develop, refine, and maintain stylized shaders and materials using Amplify Shader Editor or Unity Shader Graph
  • Improve art workflows, asset pipelines, and production processes
  • Troubleshoot technical issues related to art assets in Unity and optimize rendering performance
  • Provide guidance to the art team balancing visuals with performance

Skills

Unity
Shader Dev
Team Collaboration
Problem Solving
Mobile Rendering
Communication
AI in Art

Tools

Amplify Shader Editor
Unity Shader Graph
GPU Instancing
SRP Batcher

Job description

About IGG Canada

IGG Canada is a premium mobile game and video production studio located at 988 West Broadway, Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains, and English Bay, our studio provides a spacious, high-tech, and inspiring environment for creativity and collaboration.

IGG Canada is a division of IGG (I Got Games), a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Founded in 2006, IGG has grown into a leading global game developer and publisher, with studios and operations across China, the Philippines, Singapore, the United States, and Canada, where IGG established its Canadian studio in 2013.

IGG has built a global presence through strategic partnerships with major gaming platforms, including Facebook, iOS, Amazon, Google Play, Kongregate, and others. Today, our games reach millions of players around the world.

If you are passionate about creating mobile games for a global audience and want to become an integral member of our Canadian team, we would love to hear from you!

About the Role

We are looking for a Technical Artist to bridge the gap between art and technology in our mobile gamedevelopment team. You will work closely with artists, designers, and programmers to develop stylized shadersfor characters and visual effects, optimize visual assets, and improve art production workflows in Unity.

The ideal candidate combines strong artistic sensibility with hands‑on technical expertise, understands the performance constraints of mobile platforms, and enjoys finding creative solutions to technical challenges.

Position: Senior Technical Artist

Game Project: Join our talented team to work on a 3D simulation mobile game!

Report to: Lead 3D Artist

Hiring Level: Experienced

Start Date:ASAP

Location: 988 West Broadway, Vancouver, BC V5Z 1K7 (Fully on-site)

Salary Range: $80,000 - $100,000 annually before tax, negotiable and commensurate with skills and experience

Hiring Process
  1. Resume and portfolio/showreel review
  2. Art test to demonstrate your skills and approach to the role
  3. Interviews to meet the team and discuss your experience and qualifications
  4. Professional reference check conducted with your consent
  5. Formal offer subject to satisfactory reference check results and internal approval
Employment Terms
  • Less than 1 year of relevant experience: Initial 3-month contract
  • 1-3 years of relevant experience: Initial 1-year contract
  • More than 3 years of relevant experience: Permanent position

Contract durations are subject to individual assessment and may vary based on specific qualifications and experience.

Job Responsibilities
Art Integration and Production
  • Collaborate with artists and designers to develop and implement stylized visuals for characters, environments, and visual effects in Unity.
  • Prepare, integrate, and optimize 2D and 3D assets for real‑time mobile game development.
  • Set up, refine, and maintain materials, textures, lighting, visual effects, and reusable prefabs.
  • Polish and troubleshoot art assets in Unity, ensuring visual consistency and technical quality throughout production.
Shader Development and Rendering
  • Design, create, and maintain stylized shaders and materials for characters and visual effects using Amplify Shader Editor or Unity Shader Graph.
  • Develop custom shader effects, including distortion, blend modes, vertex displacement, dissolve, and UV animation, to achieve specific artistic styles.
  • Collaborate with artists to develop and refine the visual appearance of characters and FX while maintaining mobile performance budgets.
  • Review and optimize rendering performance, addressing issues related to draw calls, transparency, overdraw, shader complexity, and texture memory usage.
Technical Support and Workflow Improvement
  • Support artists with Unity workflows, asset setup, import settings, materials, shaders, and other technical requirements.
  • Collaborate with artists, designers, and programmers to identify and resolve art‑related technical issues.
  • Identify and implement improvements to art workflows, asset pipelines, and production processes.
  • Research, evaluate, and test new tools and techniques to improve visual quality and production efficiency.
  • Provide technical guidance to artists and develop practical solutions that balance artistic goals, technical constraints, and production schedules.
  • Proactively identify and address technical challenges while meeting project deadlines.
  • Perform additional tasks as assigned by the team.
Requirements
Professional Experience
  • 4+ years of professional experience in Technical Art or a related role within the mobile game industry.
  • Strong knowledge of Unity and real‑time 3D production workflows.
  • Good understanding of the 3D art production pipeline, including modeling, texturing, animation, and asset integration.
Shaders and Rendering
  • Hands‑on experience designing and developing stylized shaders for characters and real‑time visual effects using Amplify Shader Editor or Unity Shader Graph.
  • Strong knowledge of shaders, materials, textures, lighting, and real‑time rendering.
  • Practical understanding of Unity rendering optimization techniques, including draw calls, the SRP Batcher, and GPU instancing, along with their use cases and limitations.
  • Understanding of common mobile rendering costs, including transparency and overdraw, shader complexity, and texture memory usage.
  • Experience optimizing game assets, shaders, and visual effects for performance while maintaining visual quality.
Technical and Collaborative Skills
  • Experience troubleshooting technical issues related to art assets and their implementation in Unity.
  • Experience collaborating with artists, designers, and programmers to resolve technical challenges.
  • Experience using AI tools in art production or to improve workflows.
  • Strong communication and problem‑solving skills.
  • Ability to balance artistic requirements with technical limitations and production deadlines.
  • Proactive approach to identifying problems and implementing practical solutions.
  • Regularly plays mobile games and has a good understanding of mobile game visuals and player experience.
  • Legally authorized to work in Canada without requiring employer sponsorship.
Bonus to Have
  • Experience working on stylized or cartoon‑style mobile games.
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