Senior Technical Artist – Character Rigging & Technology

EA Sports

Vancouver

Vor Ort

CAD 141.000 - 204.000

Vollzeit

vor 18 Stunden
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

Onsite in Vancouver
Competitive pay
Benefits package

Zusammenfassung

EA SPORTS Vancouver is seeking a Technical Artist to join the on-site team. You will work with art directors, engineers, and artists to push character rigging, deformation, and animation pipelines for EA SPORTS titles.

This is an onsite role requiring three days per week in Burnaby. You should have 6+ years in technical art, strong rigging skills, and experience with Maya, Houdini, and real-time engines such as Frostbite, Unreal, or Unity.

Qualifikationen

  • Bachelor's degree or equivalent in a related field.
  • Strong experience with character rigging and deformation.
  • Experience developing tools and pipelines for artists.
  • Proficiency in Python or C#; C++ bonus.
  • Experience with Maya and Houdini.
  • Experience in real-time character systems and optimization.
  • Excellent communication and collaboration skills.
  • Experience with Frostbite/Unreal/Unity is desirable.

Aufgaben

  • Collaborate with art directors, development directors, artists, and engineers to deliver high-quality character deformation and animation solutions.
  • Develop and improve character rigging pipelines, tools, and workflows for content creators.
  • Design and implement technical solutions for skeletons, control rigs, skin deformation, and secondary motion.
  • Leverage shared technology to solve animation and deformation challenges across EA SPORTS titles.
  • Support asset integration and optimization balancing visual quality and runtime performance.
  • Investigate, debug, and resolve technical issues across content, tools, pipelines, and game-engine workflows.
  • Evaluate new technologies and techniques to improve production and scalability.
  • Partner with leadership on new initiatives and contribute to knowledge sharing.
  • Mentor and support other Technical Artists and establish best practices.

Kenntnisse

Rigging
Animation tech
Content pipelines
Python / C#
Communication
Problem solving

Ausbildung

Bachelor's degree or equivalent

Tools

Maya
Houdini
Frostbite
Unreal
Unity
Python
C#

Jobbeschreibung

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note:

This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

EA SPORTS is one of the world's leading sports entertainment brands, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden® NFL and College Football®, FC® soccer, NHL® hockey, and EA SPORTS UFC®.

EA SPORTS Tech provides specialized technology teams working on modern character motion and deformation, content pipelines and workflows, machine learning, game security, dev ops, and long-lead feature and technology development across EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows, combining creativity and imagination with technical expertise.

Responsibilities
  • Collaborate with Art Directors, Development Directors, Artists, Technical Artists, and Engineers to deliver high-quality character deformation and animation solutions for EA SPORTS games.
  • Develop and improve character rigging pipelines, tools, and workflows to solve production challenges and increase efficiency for content creators.
  • Design and implement technical solutions for skeletons, control rigs, skin deformation, secondary motion, and other character rigging and deformation systems.
  • Leverage shared technology and workflows to solve character animation and deformation challenges across multiple EA SPORTS titles.
  • Support asset integration and optimization while balancing visual quality, runtime performance, and production requirements.
  • Investigate, debug, and resolve technical issues across character content, tools, pipelines, and game-engine workflows.
  • Evaluate and help introduce new technologies and techniques that improve character production and scalability.
  • Partner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.
  • Mentor and support other Technical Artists while helping establish best practices across teams.
Your Qualifications
  • 6+ years of games, cinematic, or related production experience in Technical Art, Rigging, Character Technology, Animation Technology, or a related discipline.
  • A bachelor's degree or equivalent professional experience in a related field.
  • Strong experience with character rigging and deformation, including complex skeletons, control rigs, skin deformation, and secondary animation systems.
  • Strong understanding of human anatomy, animation principles, and how they relate to character deformation.
  • Experience developing tools, pipelines, and workflows for artists and other content creators.
  • Proficiency in scripting/programming in Python or C#. C++ experience is a bonus.
  • In-depth experience with relevant 3D content creation packages such as Maya and Houdini.
  • Experience with asset optimization and the performance constraints associated with real-time character systems.
  • Experience in investigating, testing, and debugging technical issues across content and technology.
  • Effective communication skills and experience collaborating with artists, engineers, technical artists, and leadership.
  • Experience working with content-driven game engines such as Frostbite, Unreal, or Unity is desired.
  • A willingness to jump into the unknown, solve new problems, and navigate technical challenges and limitations.
  • A passion for games!
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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