Senior Motion Designer - American Football

Electronic Arts

Vancouver

On-site

CAD 141,000 - 204,000

Full time

14 days+
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Benefits offered by this job

Vacation time
Health insurance
Retirement plan
Life insurance
Disability insurance

Job summary

Electronic Arts is seeking a Senior Motion Designer II to define and build scalable, real-time motion experiences for our American Football titles. This role blends motion craft with Unreal Engine implementation to create modular UI motion systems, broadcast graphics, and data-driven templates.

The candidate will collaborate with UI/UX, engineering, VFX, and art direction to ensure performant, readable, and emotionally impactful motion across in-game and broadcast contexts.

Qualifications

  • 10–15+ years of technical motion design experience across games, interactive media, broadcast, film, television, or high-end digital products.
  • Expert-level proficiency in Unreal Engine, After Effects, and Cinema 4D, with the ability to move confidently between concept, animation, technical implementation, and final in-engine delivery.
  • Strong hands-on knowledge of Unreal workflows such as UMG, Common UI, Sequencer, Blueprints, animation curves, materials, and data-driven content systems.
  • A portfolio demonstrating exceptional motion design fundamentals, including timing, rhythm, composition, typography, transitions, hierarchy, and visual storytelling.
  • Experience building systemic, modular, and reusable solutions, rather than relying exclusively on one-off animations or pre-rendered assets.
  • Strong understanding of UI/UX, broadcast design, accessibility, and player comprehension, with the judgment to balance spectacle, clarity, responsiveness, and runtime performance.
  • Strong communication and collaboration skills, with the ability to independently drive complex work across creative and technical disciplines.
  • Experience with sports broadcast packages, film or television graphics, title design, or fictional user interface design, FUI, is a strong bonus.

Responsibilities

  • Design and implement high-quality UI motion, broadcast graphics, transitions, feedback, and celebration experiences directly in Unreal Engine.
  • Build modular, reusable, and extensible motion systems that support multiple modes, teams, features, content types, and presentation contexts.
  • Develop scalable authoring tools, templates, and data-driven workflows that enable designers and content creators to build customized and user-generated experiences without bespoke engineering support.
  • Translate Figma mocks, animatics, and visual targets into production-ready, engine-native motion with strong pacing, hierarchy, readability, and emotional impact.
  • Partner with UI/UX, engineering, technical art, VFX, and art direction to ensure solutions are visually expressive, technically maintainable, and performant at runtime.
  • Collaborate to establish motion patterns, implementation standards, and best practices that create a consistent motion language while allowing the experience to grow over time.
  • Provide senior-level craft guidance, feedback, and problem-solving across both motion design and real-time implementation.

Skills

Unreal Engine
After Effects
Cinema 4D
UI Motion Design
Blueprints
Sequencer
UMG
Typography
Motion Systems
Cross-functional Collaboration
Sports Broadcast

Tools

Unreal Engine
Cinema 4D

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Motion Designer II : Real-Time UI & Broadcast Motion

EA SPORTS • American Football

Reports to: XD Director

Experience: Senior (10–15+ years)

EA SPORTS is looking for a Senior Motion Designer to define and build scalable, real-time motion experiences for our American Football titles. This senior, hands-on role combines exceptional motion design craft with deep Unreal Engine implementation, creating modular UI motion systems, broadcast graphics, celebration moments, and authoring tools that can scale across the game.

What You’ll Do:
  • Design and implement high-quality UI motion, broadcast graphics, transitions, feedback, and celebration experiences directly in Unreal Engine .
  • Build modular, reusable, and extensible motion systems that support multiple modes, teams, features, content types, and presentation contexts.
  • Develop scalable authoring tools, templates, and data-driven workflows that enable designers and content creators to build customized and user-generated experiences without bespoke engineering support.
  • Translate Figma mocks, animatics, and visual targets into production-ready, engine-native motion with strong pacing, hierarchy, readability, and emotional impact.
  • Partner with UI/UX, engineering, technical art, VFX, and art direction to ensure solutions are visually expressive, technically maintainable, and performant at runtime .
  • Collaborate to establish motion patterns, implementation standards, and best practices that create a consistent motion language while allowing the experience to grow over time.
  • Provide senior-level craft guidance, feedback, and problem-solving across both motion design and real-time implementation.
What We’re Looking For:
  • 10–15+ years of technical motion design experience across games, interactive media, broadcast, film, television, or high-end digital products.
  • Expert-level proficiency in Unreal Engine, After Effects, and Cinema 4D , with the ability to move confidently between concept, animation, technical implementation, and final in-engine delivery.
  • Strong hands-on knowledge of Unreal workflows such as UMG, Common UI, Sequencer, Blueprints, animation curves, materials, and data-driven content systems .
  • A portfolio demonstrating exceptional motion design fundamentals, including timing, rhythm, composition, typography, transitions, hierarchy, and visual storytelling .
  • Experience building systemic, modular, and reusable solutions , rather than relying exclusively on one-off animations or pre-rendered assets.
  • Strong understanding of UI/UX, broadcast design, accessibility, and player comprehension , with the judgment to balance spectacle, clarity, responsiveness, and runtime performance.
  • Strong communication and collaboration skills, with the ability to independently drive complex work across creative and technical disciplines.
  • Experience with sports broadcast packages, film or television graphics, title design, or fictional user interface design, FUI, is a strong bonus .
What Success Looks Like:
  • The game delivers a cohesive, premium motion language across UI, broadcast graphics, celebrations, and real-time presentation .
  • Motion systems are performant, scalable, modular, and easy for other teams to author, extend, and maintain .
  • Content creators can produce varied, context-aware experiences through established tools and templates rather than rebuilding solutions from scratch.
  • Screens and presentation moments feel polished, responsive, readable, and emotionally rewarding.
  • You raise the quality of both the motion design craft and the real-time systems used to deliver it .
Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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