Senior Lighting Artist

Piranha Games Inc.

Canada

Hybrid

CAD 85,000 - 120,000

Full time

1 hour ago
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Job summary

Piranha Games Inc. is seeking an experienced Lighting Artist to illuminate environments for high-end titles. You will work under the Art Director to craft lighting that enhances gameplay and storytelling across both console and PC projects.

Ideal candidates have 6+ years in game development with 2+ shipped AAA titles, strong Unreal Engine skills, and a deep understanding of PBR materials and real-time rendering. Collaboration and clear communication are essential.

Qualifications

  • 6+ years of game development experience with at least 2 shipped AAA titles.
  • 3+ years in a Lighting Artist role.
  • Significant experience with Unreal Engine for game production.
  • Strong understanding of materials and PBR lighting for games.
  • Ability to present and defend work in group settings.
  • Understanding of real-time content development requirements.
  • Understanding of game production methodologies.

Responsibilities

  • Develop and document lighting schemes that fit the art style.
  • Collaborate with art, texturing and design teams to ensure cohesive lighting across scenes.
  • Optimize lighting schemes to meet performance specifications.
  • Create documentation and tutorials for technical processes.
  • Stay current with industry lighting trends and techniques.

Skills

Lighting
Unreal Engine
PBR lighting
Presentation
Collaboration

Job description

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com

Piranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at recruiting@piranhagames.com

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

OVERALL OBJECTIVE AND PURPOSE:

Under the guidance of Art Director, light the various exterior and interior environments; create, maintain and optimize post process effects.

RESPONSIBLITIES:
  • Work with the Art Director and Technical Artists to develop and document a variety of lighting schemes, all fitting within the art style.
  • Work with the texturing team to ensure materials are cohesive and work across all lighting schemes.
  • Work with the design team to ensure lighting enhances gameplay and storytelling.
  • Understand advantages and limitations of the technology, and develop strategies for maximizing performance.
  • Optimize lighting schemes to meet performance specifications.
  • Develop documentation and tutorials for technical process.
  • Actively seek out and provide feedback within the lighting scope.
  • Keep up with the latest industry trends by investigating new techniques.
  • Be a positive and creative force in the team.
  • Perform other ad-hoc responsibilities as requested.
REQUIREMENTS:
  • 6 years+ experience in game development, with at least 2 shipped AAA titles on consoles and/or PC.
  • 3 years+ in a Lighting Artist role.
  • Significant experience with Unreal 6for game production.
  • Comprehensive understanding of materials, PBR lighting for games.
  • Able to present and defend work in a group setting.
  • Understanding of the technical requirements of real-time content development.
  • Understanding of game production methodologies.
ADDITIONAL QUALIFICATIONS:
  • A solid grasp of traditional and digital art styles and techniques.
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