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Senior Gameplay Animator (unannounced project)

Ubisoft Entertainment

Toronto

Hybrid

CAD 60,000 - 100,000

Full time

26 days ago

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Job summary

An established industry player is seeking a Senior Gameplay Animator to create immersive animations for an unannounced project. In this role, you will bring characters and environments to life, collaborating closely with a talented team of artists, designers, and programmers. Your expertise in animation software and your ability to communicate effectively will be essential in producing high-quality gameplay assets. This hybrid position offers an exciting opportunity to contribute to a groundbreaking project, where your creativity and technical skills will help shape the future of gaming. If you are passionate about animation and eager to push boundaries, we invite you to apply and share your portfolio with us.

Qualifications

  • 4-5 years experience in video game animation or equivalent.
  • Proficiency in communication and teamwork in visual projects.

Responsibilities

  • Animate gameplay assets using mocap data or key framing.
  • Integrate and synchronize animations in the game engine.
  • Test and troubleshoot animations to ensure functionality.

Skills

Video Game Animation
Communication Skills
Attention to Detail
Team Collaboration

Education

Bachelor's Degree in Animation or Related Field

Tools

Motion Builder
3ds Max
Maya

Job description

Senior Gameplay Animator (unannounced project)

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, For Honor, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

JOB DESCRIPTION

When you’re a gameplay animator at Ubi Toronto, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.

You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

What you'll do

  • Animate using mocap data or key framing to produce gameplay assets for our games;
  • Integrate and synchronize your animations in the engine, allowing the team members to have access to your latest iterations;
  • Check in with your lead and your team to see what needs to be updated;
  • Testing and troubleshooting your animations to make sure that they work as intended in game;
  • Polishing your animations, so they meet the level of quality required by the production;
  • Read the latest relevant academic literature in order to stay at the forefront of your field.
QUALIFICATIONS

What you bring

  • A minimum of 4-5 years experience in video game animation, or equivalent;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
  • Experience with animation software such as Motion Builder, 3ds Max or Maya;
  • You love pushing the envelope, but you also understand the demands of cohesive teamwork.
ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application!

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