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Senior Gameplay Animator (unannounced project)

Ubisoft Entertainment

Toronto

Hybrid

CAD 60,000 - 100,000

Full time

21 days ago

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Job summary

Join a forward-thinking company as a Senior Gameplay Animator where your creative talents will bring captivating gaming experiences to life. In this role, you'll collaborate with a diverse team to produce polished animations that enhance player immersion. Your expertise in animation software and strong communication skills will be crucial as you integrate your work into the game engine, ensuring quality and cohesion. If you're passionate about pushing the boundaries of animation and enjoy working in a dynamic environment, this opportunity is perfect for you. Embrace the chance to contribute to an unannounced project and make your mark in the gaming industry.

Qualifications

  • 4-5 years of experience in video game animation or equivalent.
  • Proficiency in animation software and ability to communicate effectively.

Responsibilities

  • Animate using mocap data or key framing for gameplay assets.
  • Integrate and synchronize animations in the game engine.

Skills

Video Game Animation
Communication Skills
Attention to Detail
Adaptability

Education

Relevant Degree in Animation or Equivalent

Tools

Motion Builder
3ds Max
Maya

Job description

Senior Gameplay Animator (unannounced project)
  • Full-time
  • Contract: Permanent
  • Flexible Working Organization: Hybrid

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, For Honor, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

When you’re a gameplay animator at Ubi Toronto, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.

You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

What you'll do

  • Animate using mocap data or key framing to produce gameplay assets for our games;
  • Integrate and synchronize your animations in the engine, allowing the team members to have access to your latest iterations;
  • Check in with your lead and your team to see what needs to be updated;
  • Testing and troubleshooting your animations to make sure that they work as intended in game;
  • Polishing your animations, so they meet the level of quality required by the production;
  • Read the latest relevant academic literature in order to stay at the forefront of your field.

What you bring

  • A minimum of 4-5 years experience in video game animation, or equivalent;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
  • Experience with animation software such as Motion Builder, 3ds Max or Maya;
  • You love pushing the envelope, but you also understand the demands of cohesive teamwork.

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application!

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