Senior Combat Designer: Master Multiplayer Balancing

Ubisoft

Montreal (administrative region)

On-site

CAD 90,000 - 120,000

Full time

14 days+
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Job summary

Ubisoft Montréal is seeking a Senior Game Designer (Combat) to shape and evolve multiplayer combat balance and design. You will analyze gameplay systems, refine hero performance, and contribute to the long-term combat meta while mentoring the team.

Collaborate with cross-functional teams to translate creative direction into balanced gameplay features and drive player engagement across competitive modes.

Qualifications

  • Experience designing and balancing combat systems or multiplayer gameplay features.
  • Understanding of competitive games, player motivation, progression systems, and long-term player engagement.
  • Ability to assess gameplay performance and identify balancing opportunities across interconnected systems.
  • Experience prototyping, tuning, and iterating on gameplay features.
  • Strong analytical and problem-solving skills related to gameplay and player experience.
  • Ability to collaborate effectively with multidisciplinary teams.
  • Clear communication and documentation skills.
  • Interest in melee combat systems and hero-based gameplay experiences.

Responsibilities

  • Guide and support ongoing combat balancing initiatives in collaboration with the design team.
  • Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities.
  • Refine hero abilities, move sets, and gameplay properties to support a fair and engaging player experience.
  • Evaluate the impact of gameplay changes across the broader combat ecosystem and player experience.
  • Prototype, implement, and iterate on gameplay adjustments and combat features.
  • Collaborate with directors and designers to translate creative intentions into gameplay systems.
  • Contribute to competitive multiplayer features and progression-related gameplay systems.
  • Identify gameplay issues and develop practical solutions for combat interactions and system improvements.
  • Mentor and support team members through collaboration, feedback, and knowledge sharing.
  • Communicate balancing goals, design decisions, and gameplay updates clearly across teams.

Skills

Combat balancing
Multiplayer design
Analytics
Prototype & iteration
Collaboration

Job description

Ubisoft Montréal is seeking a Senior Game Designer (Combat) to shape and evolve multiplayer combat balance and design. You will analyze gameplay systems, refine hero performance, and contribute to the long-term combat meta while mentoring the team.

Collaborate with cross-functional teams to translate creative direction into balanced gameplay features and drive player engagement across competitive modes.

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