Rigger (Senior)

Kanz

Montreal

Hybrid

CAD 70,000 - 90,000

Full time

14 days+

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Job summary

A leading gaming company in Montreal seeks an experienced Rigger to bring characters and objects to life. You will collaborate with art and animation teams to rig and skin models, ensuring they're organized and functional within the game environment. Ideal candidates have 4-5 years of experience in rigging, knowledge of 3D software, and strong problem-solving skills. This position offers a hybrid work model to support work-life balance.

Qualifications

  • Minimum 4-5 years experience in video game rigging, modelling, and/or animation.
  • Knowledge of 3D software and familiarity with scripting.
  • Solid understanding of anatomy and cloth.

Responsibilities

  • Collaborate with the art team on game vision and rigging needs.
  • Rig and skin characters and objects while keeping scenes organized.
  • Work closely with animators to make models move believably.

Skills

Video game rigging
3D software knowledge (3DS Max, Maya, MotionBuilder)
Problem-solving
Collaboration
Communication

Tools

3DS Max
Maya
MotionBuilder
Unity
Unreal

Job description

Overview

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds. From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What You’ll Do
  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modelers to troubleshoot models when needed.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.
What You Bring
  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g., Unity or Unreal), a plus.
About Us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Location

Sainte-Marthe-sur-le-Lac, Quebec, Canada

Work Model

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

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