Systems Software Engineer - EA SPORTS UFC

EA SPORTS

Vancouver

Hybrid

CAD 122,000 - 171,000

Full time

19 hours ago
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Benefits offered by this job

Vacation: 3 weeks/year
Sick time: 10 days/year
Top-up to EI/QPIP benefits
Health/dental/vision
Life insurance
Disability insurance
Retirement plan
Bonus eligibility

Job summary

EA SPORTS in Vancouver, BC, is seeking a Systems Software Engineer to shape engine and platform tech for gameplay, animation, rendering, online, and tools. You will lead complex initiatives, combining hands-on engineering with technical leadership, in a hybrid model with three days per week at the Burnaby studio.

You will drive platform capabilities, optimize performance, and collaborate across teams to deliver scalable, high-performance systems for a premier fighting game ecosystem.

Qualifications

  • 5+ years of professional software engineering experience with large or performance-sensitive systems.
  • Expertise in C++ and large, complex codebases.
  • Knowledge of memory management, multithreading, runtime performance, and platform constraints.
  • Experience with game engines, real-time systems, tooling, automation, or multi-platform development.
  • Experience delivering complex systems end to end.
  • Experience in utilizing AI-assisted development tools to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • Guide our teams on platform capabilities, engine behaviour, and system-level tradeoffs.
  • Help us define and deliver engine, platform, automation, and release strategies.
  • Build shared solutions that enable our teams to design and ship scalable features.
  • Improve performance, memory use, load times, stability, and developer workflows.
  • Own systems initiatives from planning through delivery, including risks and technical KPIs.
  • Partner with our franchise and central technology teams to share solutions and best practices.

Skills

5+ years experience
C++
Memory management
Multithreading
Runtime performance
Platform constraints
Game engines
Real-time systems
Automation/tools
AI-assisted development

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.
Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
As a Systems Software Engineer, you will help us shape and deliver the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools. You will combine hands‑on engineering with technical leadership, own complex initiatives, and help our teams solve performance‑sensitive systems challenges.
You will work three days per week at our EAV Studio in Burnaby, British Columbia, as part of our hybrid model, reporting to our Senior Software Engineer.

Responsibilities
  • Guide our teams on platform capabilities, engine behaviour, and system‑level tradeoffs.
  • Help us define and deliver engine, platform, automation, and release strategies.
  • Build shared solutions that enable our teams to design and ship scalable features.
  • Improve performance, memory use, load times, stability, and developer workflows.
  • Own systems initiatives from planning through delivery, including risks and technical KPIs.
  • Partner with our franchise and central technology teams to share solutions and best practices.
Qualifications
  • 5+ years of professional software engineering experience with large or performance‑sensitive systems.
  • Expertise in C++ and large, complex codebases.
  • Knowledge of memory management, multithreading, runtime performance, and platform constraints.
  • Experience with game engines, real‑time systems, tooling, automation, or multi‑platform development.
  • Experience delivering complex systems end to end.
  • Experience in utilizing AI‑assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI‑generated code.
Pay Transparency - North America

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

Compensation And Benefits

Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and other incentive programs.

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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