Audio Software Engineer - UFC

EA SPORTS

Vancouver

Hybrid

CAD 105,000 - 143,000

Full time

33 hours ago
Be an early applicant

Get more replies from employers

Send a job-specific resume in minutes.

Job summary

EA SPORTS is seeking a Systems Software Engineer in Vancouver to define and evolve the foundational engine and technology systems across gameplay, animation, rendering, online, and tools. You will solve challenging systems problems and own key initiatives to enable performance, scalability, and creative freedom.

This hands-on role emphasizes collaboration and end-to-end delivery with a focus on quality and predictability.

Qualifications

  • 3+ years of professional software engineering experience on large-scale or performance-sensitive systems.
  • Strong expertise in C++ and navigating large codebases.
  • Solid understanding of performance, memory management, multithreading, and platform constraints.
  • Experience with game engines or real-time systems.
  • Proven ability to deliver complex systems end-to-end with quality and predictability.
  • Experience with AI-assisted development tools to accelerate prototyping, development, testing, and workflow automation.
  • Proven or strong affinity for integrating emerging AI technologies into development pipelines.
  • Collaborative, cross-disciplinary communication skills.

Responsibilities

  • Act as a trusted technical partner across the team, helping engineers understand platform capabilities, engine behavior, and system-level tradeoffs.
  • Enable other domains to design and ship better features by providing guidance, shared systems, and scalable technical solutions.
  • Define and drive engine, platform, automation, and release strategies in partnership with technical leadership.
  • Deliver foundational improvements in performance, memory usage, load times, stability, and developer workflows through well-designed systems.
  • Own the delivery of systems initiatives end-to-end, including planning, risk identification, and execution.
  • Track and uphold technical KPIs across performance, memory, stability, and maintainability on all supported platforms.
  • Ensure systems ship predictably, scale effectively, and support both development and live-service needs.
  • Build strong working relationships with franchise systems teams and central engine groups, sharing solutions and lessons.

Skills

C++
Multithreading
Performance optimization
AI-assisted development tools
Collaboration

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime. This team works 3 days/week onsite in our Burnaby studio.

As a Systems Software Engineer, you will help define, deliver, and evolve the foundational engine and technology systems that enable performance, scalability, and creative freedom across all domains—gameplay, animation, rendering, online, front end, and tools.

This role focuses on hands-on engineering and collaborative problem solving. You’ll work on challenging systems problems while taking ownership of key initiatives, collaborating across teams, and enabling others to succeed.

Your Impact
Be the Technical Glue
  • Act as a trusted technical partner across the team, helping engineers understand platform capabilities, engine behavior, and system-level tradeoffs.
  • Enable other domains to design and ship better features by providing guidance, shared systems, and scalable technical solutions.
Drive Systems & Engine Evolution
  • Help define and drive engine, platform, automation, and release strategies in partnership with technical leadership.
  • Deliver foundational improvements in performance, memory usage, load times, stability, and developer workflows through well-designed systems.
Own Delivery & Technical Quality
  • Own the delivery of systems initiatives end-to-end, including planning, risk identification, and execution.
  • Track and uphold technical KPIs across performance, memory, stability, and maintainability on all supported platforms.
  • Ensure systems ship predictably, scale effectively, and support both development and live-service needs.
Collaborate Beyond the Team
  • Build strong working relationships with franchise systems teams and central engine groups, sharing solutions, best practices, and hard-earned lessons.
Your Qualifications
  • 3+ years of professional software engineering experience, including work on large-scale or performance-sensitive systems.
  • Strong expertise in C++ and comfort navigating large, complex codebases.
  • Solid understanding of systems-level fundamentals: performance, memory management, multithreading, and platform constraints.
  • Experience working in or alongside game engines or real-time systems.
  • A proven ability to deliver complex systems end-to-end with quality and predictability.
  • Experience with, or strong curiosity around, AI-assisted development tools (e.g., coding agents) to accelerate prototyping, development, testing, and workflow automation.
  • Proven track record of—or strong affinity for—integrating emerging AI technologies into development or creative pipelines to drive innovation and efficiency
  • A collaborative, support-oriented mindset, with clear communication across disciplines.
Preferred
  • Exposure to tooling, build systems, automation, or multi-platform development.
  • Interest in growing technical leadership responsibilities and influencing long-term strategy.
Why Join Us
  • Play a foundational role in a franchise enjoyed by tens of millions of players worldwide.
  • Influence nearly every technical domain without being locked into a single feature area.
  • Help define long-term engine, platform, and systems strategy.
  • Grow your engineering career while staying close to hands-on development.
  • Work with a collaborative, passionate team building one of the world’s premier fighting games.
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Audio Software Engineer - EA SPORTSTM UFC
Audio Software Engineer - EA SPORTSTM UFC

Electronic Arts • Vancouver

On-site
CAD 105,000 - 143,000
3 weeks vacation
Sick time 10 days/yr
Health/dental/vision coverage
+1
Audio Software Engineer - EA SPORTS UFC
Audio Software Engineer - EA SPORTS UFC

Electronic Arts • Vancouver

Hybrid
CAD 110,000 - 160,000
Vacation and personal time
Comprehensive health benefits
Retirement plan
+1
Software Engineer - UFC
Software Engineer - UFC

Electronic Arts • Vancouver

Hybrid
CAD 110,000 - 180,000
Software Engineer - UFC
Software Engineer - UFC

EA SPORTS • Vancouver

On-site
CAD 87,000 - 119,000
Vacation 3 weeks per year
Sick time 10 days per year
Top-up to EI/QPIP benefits
+5
Systems Software Engineer - EA SPORTS UFC
Systems Software Engineer - EA SPORTS UFC

Electronic Arts • Vancouver

Hybrid
CAD 100,000 - 140,000
Vacation 3 weeks
Sick time 10 days
EI/QPIP top-up
+5
UI Software Engineer - EA SPORTSTM UFC
UI Software Engineer - EA SPORTSTM UFC

Electronic Arts • Vancouver

On-site
CAD 87,000 - 119,000
Vacation
Sick time
Top-up to EI/QPIP
+5
UI Software Engineer - EA SPORTS UFC
UI Software Engineer - EA SPORTS UFC

Electronic Arts • Vancouver

Hybrid
CAD 90,000 - 120,000
3 weeks of vacation (Canada)
Health insurance
Retirement plan
Technical Artist - UFC
Technical Artist - UFC

EA SPORTS • Vancouver

Hybrid
CAD 105,000 - 143,000
Vacation 3 weeks per year
Sick leave 10 days per year
EI/QPIP top-up up to 100%
+6
Technical Artist - UFC
Technical Artist - UFC

Electronic Arts • Vancouver

Hybrid
CAD 90,000 - 140,000
Vacation 3 weeks/year
Sick time 10 days/year
Extended health/dental/vision
+3
Technical Artist - EA SPORTS UFC
Technical Artist - EA SPORTS UFC

Electronic Arts • Vancouver

Hybrid
CAD 90,000 - 130,000