Remote Technical Artist

Placements24

Kimberley

Hybrid

CAD 70,000 - 110,000

Full time

13 days ago
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Benefits offered by this job

Full remote work arrangement
Health, dental, and vision benefits
Generous paid time off

Job summary

Placements24 is seeking a skilled Technical Artist to bridge art and engineering for a fully remote role. You will optimize assets, develop pipelines, and troubleshoot technical challenges to ensure game engines integrate smoothly.

The ideal candidate has 4+ years in the game industry, proficiency with Maya/Blender and Substance Painter, and experience with Unreal Engine or Unity. You will collaborate across disciplines to empower the art team and push visual quality.

Qualifications

  • Minimum 4 years as Technical Artist or related role in game industry.
  • Proficient with 3D modeling and texturing software (Maya, Blender, Substance Painter).
  • Strong understanding of game engines (Unreal, Unity) and technical art features.

Responsibilities

  • Optimize 3D assets, textures, and shaders for real-time engines.
  • Develop and maintain art pipelines, tools, and scripts.
  • Collaborate with engineers and artists to resolve technical art issues.
  • Troubleshoot asset integration problems within the game engine.
  • Research and implement new technologies to enhance production.

Skills

Technical Artist
3D modeling
Texturing
Python scripting
MEL scripting
shader development
Pipeline development
Unreal/Unity

Tools

Maya
Blender
Substance Painter
Unreal Engine
Unity

Job description

About the Role

Our client is looking for a skilled Technical Artist to bridge the gap between art and engineering, working entirely remotely. You will be responsible for optimizing art assets, developing tools and pipelines, and troubleshooting technical art challenges to ensure smooth integration into game engines. This role requires a blend of artistic understanding and technical expertise, enabling you to solve complex problems and empower the art team to create stunning visuals efficiently. Join our distributed team and help us push the boundaries of what's possible in game development.

Key Responsibilities
  • Optimize 3D assets, textures, and shaders for performance and visual fidelity in real-time engines.
  • Develop and maintain art pipelines, tools, and scripts to improve artist workflow efficiency.
  • Collaborate with engineers and artists to solve technical art issues and implement features.
  • Troubleshoot and debug asset integration problems within the game engine.
  • Research and implement new technologies and techniques to enhance art production.
Requirements
  • Minimum of 4 years of experience as a Technical Artist or in a related role within the game industry.
  • Proficiency with 3D modeling and texturing software (e.g., Maya, Blender, Substance Painter).
  • Strong understanding of game engines (e.g., Unreal Engine, Unity) and their technical art features.
  • Experience with scripting languages such as Python, MEL, or C#.
  • Excellent problem-solving abilities and a proactive approach to technical challenges.
Benefits
  • Competitive salary and full remote work arrangement.
  • Comprehensive health, dental, and vision benefits.
  • Generous paid time off and company holidays.
  • Support for professional development and learning new technologies.
  • A collaborative and inclusive remote team environment.
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