Remote Technical Artist (5-month Contract)

Bilinguallink

Mount Royal

Hybrid

CAD 85,000 - 115,000

Full time

47 hours ago
Be an early applicant
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

Blackbird Interactive is seeking a passionate Technical Artist to join our team on an upcoming Third Person Action Shooter. You’ll bridge art, engineering and the game engine, solving cross-disciplinary problems and delivering stylish, performant assets in Unreal Engine 5.

This remote-first studio supports hybrid work across Canada (Vancouver, BC). You’ll design, build and maintain tools and pipelines, collaborate with designers and artists, and own technical challenges from concept to

Qualifications

  • Minimum 2 years of Unreal Engine experience as a TA (Technical Artist).
  • Strong understanding of real-time content development and game art pipelines.
  • Experience supporting or developing production tools and workflows.

Responsibilities

  • Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems.
  • Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions.
  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality.
  • Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines.
  • Help identify visual or performance issues and devise high-quality solutions within technical constraints.
  • Contribute to the development and maintenance of art pipelines and production processes.
  • Generate clear, concise documentation for tools, workflows, and pipelines.
  • Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements.

Skills

Unreal Engine
Real-time content development
Art pipelines
Scripting
Team collaboration

Tools

Maya
Perforce (P4V)

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Artist to join our team on an upcoming Third Person Action Shooter.

Do you want to build stylish and compelling interactive experiences? Do you love collaborating with designers, artists, and programmers to create ambitious in-game content that is both beautiful and performant in Unreal Engine 5? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities
  • Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems
  • Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions
  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality
  • Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines
  • Help identify visual or performance issues and devise high-quality solutions within technical constraints
  • Contribute to the development and maintenance of art pipelines and production processes
  • Generate clear, concise documentation for tools, workflows, and pipelines
  • Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements
Requirements
  • At least 2 years of experience with Unreal Engine as a TA
  • Strong understanding of real-time content development and game art pipelines
  • Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine
  • Experience supporting or developing production tools and workflows
  • Some programming or scripting experience (eg. C++, C#, Python, or similar)
  • Understanding of asset management and version control practices
  • Familiarity with animation rigs and game animation systems
  • Experience working with DCC tools such as Maya
  • Strong problem-solving skills, curiosity, and a collaborative mindset
Pluses
  • Understanding of shader development and material systems
  • Experience with particle systems and real-time visual effects
  • Knowledge of performance profiling and optimization for real-time content
  • Experience with Perforce (P4V)
  • Experience with real-time destruction systems like Unreal Chaos

$85,000 – $115,000 a year

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

VFX Artist (3-month contract)
VFX Artist (3-month contract)

Blackbird Interactive Inc. • Vancouver

Hybrid
CAD 75,000 - 85,000
Technical Animator
Technical Animator

WorkinGames • Vancouver

Hybrid
CAD 80,000 - 100,000
VFX Artist
VFX Artist

WorkinGames • Vancouver

Hybrid
CAD 75,000 - 85,000
Senior Level Designer (7-month contract)
Senior Level Designer (7-month contract)

Blackbird Interactive Inc. • Vancouver

Hybrid
CAD 115,000 - 150,000
Intermediate Software Engineer (Unreal Engine 5)
Intermediate Software Engineer (Unreal Engine 5)

Blackbird Interactive Inc. • Vancouver

Hybrid
CAD 108,000 - 132,000
Remote-friendly in Canada
Flexible work arrangements
Senior Technical Artist
Senior Technical Artist

Torn Banner • Canada

Hybrid
CAD 130,000 - 170,000
6.5 weeks vacation
Stock options eligibility
Flexible schedule: remote/hybrid/on‑pfi
+2
Remote VFX Artist — Unreal Engine 5
Remote VFX Artist — Unreal Engine 5

Blackbirdinteractive • Vancouver

On-site
CAD 60,000 - 90,000
Senior Technical Artist (UE5)
Senior Technical Artist (UE5)

Skybox-Labs • Burnaby

Hybrid
CAD 100,000 - 155,000
Annual bonus
RRSP matching
Health benefits
+4
Senior Technical Artist (UE5)
Senior Technical Artist (UE5)

SkyBox Labs • Burnaby

On-site
CAD 100,000 - 155,000
Annual bonus
RRSP matching
Health benefits
+6
Technical Artist
Technical Artist

High Voltage Software • Canada

Remote
CAD 77,000 - 133,000