Remote Senior Character Rigging & Tools Artist

tornbanner

Canada

Hybrid

CAD 100,000 - 130,000

Full time

14 days+
Application generator

Stand out for this role — generate a tailored resume and cover letter in about a minute.

Get past ATS filters

Benefits offered by this job

6.5 weeks vacation
Employee Stock Options Plan
Flexible schedule and work location (0

Job summary

Torn Banner Studios is seeking an experienced Character Rigging/DCC Tools Artist to join our Toronto-based team. You will create production-ready rigs, skinning, and deformation systems to power expressive animation across our titles. Remote work is possible, with candidates required to be in Ontario or willing to relocate.

You will collaborate with leadership, animators, and the character art team to advance rigging pipelines and tools while ensuring high-quality output and timely delivery.

Qualifications

  • 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry.
  • Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows.
  • Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder.
  • Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows.
  • Solid experience working with Unreal Engine, including character integration and animation pipelines.

Responsibilities

  • Create high-quality character rigs with realistic and production-ready human and creature deformations.
  • Skin and integrate character meshes into the game engine, ensuring optimal performance and visual fidelity.
  • Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines.
  • Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency.
  • Troubleshoot and resolve rigging, skinning, and animation integration issues throughout production.
  • Optimize rigs for in-game performance while preserving animation quality.
  • Create and maintain clear technical documentation for rigging tools, workflows, and best practices.
  • Contribute to establishing and maintaining rigging standards and pipeline improvements across the project.

Skills

Character Rigging
MotionBuilder
Autodesk Maya
Python
MEL
Unreal Engine

Tools

Maya
MotionBuilder
Python
MEL

Job description

Torn Banner Studios is seeking an experienced Character Rigging/DCC Tools Artist to join our Toronto-based team. You will create production-ready rigs, skinning, and deformation systems to power expressive animation across our titles. Remote work is possible, with candidates required to be in Ontario or willing to relocate.

You will collaborate with leadership, animators, and the character art team to advance rigging pipelines and tools while ensuring high-quality output and timely delivery.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Remote Senior Gameplay Animator — Motion-Capture & Unreal
Remote Senior Gameplay Animator — Motion-Capture & Unreal

Bilinguallink • Belleville

Remote
CAD 90,000 - 120,000
6.5 weeks vacation
Unlimited sick days
Game performance bonuses
+3
Senior Rigging Artist - Remote for Real-Time Animation
Senior Rigging Artist - Remote for Real-Time Animation

Placements24 • Kimberley

Hybrid
CAD 85,000 - 125,000
Fully remote work
Global flexibility
Bonus performance-based
Senior Rigging Artist - Animation and Games
Senior Rigging Artist - Animation and Games

Placements24 • Kimberley

Hybrid
CAD 85,000 - 125,000
Fully remote work
Global flexibility
Bonus performance-based
Senior Technical Artist: Rigging & Real-Time Deformation
Senior Technical Artist: Rigging & Real-Time Deformation

Electronic Arts • Vancouver

Hybrid
CAD 90,000 - 130,000
Vacation 3 weeks
Sick time 10 days
Health/dental/vision coverage
+1
Remote Senior Gameplay Animator
Remote Senior Gameplay Animator

Bilinguallink • Belleville

Remote
CAD 90,000 - 120,000
6.5 weeks vacation
Unlimited sick days
Game performance bonuses
+3
Remote Senior Gameplay Animator
Remote Senior Gameplay Animator

Bilinguallink • Saint-Basile-le-Grand

Remote
CAD 90,000 - 120,000
Vacation 6.5 wks
Unlimited sick days
Performance bonus
+3
Senior Technical Animator — Hybrid Work & Cutting-Edge Pipelines
Senior Technical Animator — Hybrid Work & Cutting-Edge Pipelines

Placements24 • Kimberley

Hybrid
CAD 85,000 - 110,000
Hybrid work
Medical & dental
Learning & development
+1
Senior Rigger (Feature)
Senior Rigger (Feature)

WildBrain • Vancouver

Hybrid
CAD 85,000 - 109,000
RRSP matching
Flexible hybrid work
Wellbeing programs
Senior Technical Artist
Senior Technical Artist

Torn Banner • Canada

On-site
CAD 130,000 - 170,000
6.5 weeks vacation
Stock options eligibility
Flexible schedule: remote/hybrid/on‑pfi
+2
Senior Technical Artist
Senior Technical Artist

tornbanner • Toronto

Hybrid
CAD 130,000 - 170,000
6.5 weeks paid vacation
Employee Stock Options Plan
Flexible schedule and work location
+2