Programming Team Lead — Procedural Systems (Anvil)

Ubisoft Montréal

Montreal (administrative region)

On-site

CAD 90,000 - 130,000

Full time

4 days ago
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Job summary

Ubisoft Montréal is seeking a Team Lead for its Anvil Pipeline World Building team to guide procedural systems development across multiple Ubisoft productions. You will work with domain leadership to execute the roadmap, understand all system components, and support decisions, priorities, and deliverables.

You will plan milestones, assign tasks daily, monitor progress, identify risks, and contribute to team development and performance evaluations, ensuring alignment with production goals.

Qualifications

  • Ability to collaborate effectively with other leaders and key collaborators.

Responsibilities

  • Plan milestones and sprints in collaboration with domain leaders and collaborators.

Skills

Leadership
Collaboration
Time management
Team development
Stress management
Adaptability
Communication
AAA game development

Tools

Perforce
Visual Studio
Jira
Office 365

Job description

Company Description

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

Job Description

The Anvil Pipeline World Building team is looking for a team lead for its procedural systems team. Joining Anvil Pipeline means contributing to Ubisoft’s technology convergence, helping develop one of the best game content creation suites, and supporting multiple Ubisoft productions at the same time.

What You Will Do

As a team lead, you will work in collaboration with the World Building domain leadership team on topics within your scope. In collaboration with the team’s technical lead and the domain technical director, you will contribute to executing the vision and achieving the objectives of our roadmap. You will also be expected to develop a broad understanding of all systems supported and developed by your team, in order to effectively support decisions, priorities, and follow-ups related to deliverables.

In this role, you will plan milestones and sprints in collaboration with the relevant leaders and collaborators. You will create, prioritize, assign, and track tasks on a daily basis, as well as monitor the team’s progress against expected deliverables.

You will proactively identify risks and blockers, then propose solutions to the domain manager for your team. You will also maintain regular follow-ups with each of your employees, contribute to their individual development, and actively participate in the performance evaluation process.

You will work closely with the World Building domain lead and the Anvil Pipeline production team to ensure alignment and the smooth execution of the work.

Qualifications
What you’ll bring
Skills
  • Ability to collaborate effectively with other leaders and key collaborators.
  • Leadership and strong interpersonal communication skills.
  • Strong time management and prioritization skills.
  • Ability to develop high-performing teams.
  • Ability to manage stress, change, and ambiguity.
  • Managerial courage and the ability to address issues constructively.
  • Flexibility in work organization.
  • Experience with the full development cycle of an AAA game.
Technical knowledge
  • C++.
  • Development and production tools such as Perforce, Visual Studio, Jira, and Office 365.
  • Technical constraints related to real-time systems, game engines, and level editors.
  • Asset: procedural visual content generation tools, such as UE PCG, Houdini, etc.
  • Asset: world creation tools.
  • Asset: data organization in a game engine, such as entities, components, and object model.
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