Principal Technical Artist: AI-Powered Game World Creation

Electronic Arts (EA)

Montreal (administrative region)

Hybrid

CAD 120,000 - 180,000

Full time

14 days+
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Benefits offered by this job

Healthcare coverage
Mental well-being support
Retirement savings
Paid time off
Complimentary games

Job summary

Electronic Arts in Montreal is seeking a Principal Technical Artist to bridge art and technology. You'll shape content pipelines, visuals, and AI-assisted workflows, collaborating with scientists, engineers, and designers to advance world-building capabilities.

A strong portfolio and AAA-level experience are highly valued. The role is hybrid, onsite three days a week in Montreal, reporting to the Senior Art Director, with opportunities to push cutting-edge neural rendering and practical gameplay

Qualifications

  • 15+ years in AAA game development with shipped titles.
  • Proficiency in Unreal, Unity, or proprietary engines.
  • End-to-end knowledge of content production pipelines for AAA titles.
  • Strong artistic sensibility and eye for high visual quality.
  • Familiarity with scripting languages and compiled programming languages.
  • Portfolio, demo reel, or examples showing technical artwork is highly preferred.

Responsibilities

  • Explore and extend content creation pipelines and real-time visuals, powered by AI.
  • Design novel technologies to bring game worlds to life at scale with quality and accessibility.
  • Translate creative goals into practical technical solutions while preserving visual style.
  • Develop tools and workflows to help artists iterate faster and make neural rendering more controllable.
  • Collaborate with Art Direction and other developers to uplift visual quality.
  • Create demos that showcase EA's work in its best light.

Job description

Electronic Arts in Montreal is seeking a Principal Technical Artist to bridge art and technology. You'll shape content pipelines, visuals, and AI-assisted workflows, collaborating with scientists, engineers, and designers to advance world-building capabilities.

A strong portfolio and AAA-level experience are highly valued. The role is hybrid, onsite three days a week in Montreal, reporting to the Senior Art Director, with opportunities to push cutting-edge neural rendering and practical gameplay

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