Presentation Software Engineer - EA SPORTS FC

EA SPORTS

Vancouver

On-site

CAD 105,000 - 143,000

Full time

9 days ago
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Benefits offered by this job

Healthcare benefits
Paid time off
Retirement plan

Job summary

Electronic Arts in Vancouver seeks a Presentation Software Engineer to shape the visual presentation of the game. You will design, implement, and tune camera, overlays, and related systems across platforms with designers and engineers.

Requires 6+ years of C++, engine experience (Unity/Unreal), scripting in Python/Lua, and solid software practices. A full-time role with competitive benefits is offered on-site in BC.

Qualifications

  • Bachelor's degree in CS or equivalent experience.
  • 6+ years of C++ and OO design experience.
  • Experience with Unity or Unreal engine.
  • Strong knowledge of good software practices.
  • 3+ years of scripting (Python, Lua) and C#.

Responsibilities

  • Bring the artists' and designers' vision to life in code.
  • Design and implement C++ code and engine scripts for game presentation.
  • Architect and document designs for presentation systems.
  • Work with a proprietary engine to build scalable, stable code.
  • Collaborate with content creators across disciplines.
  • Apply standard software design patterns and paradigms.

Skills

C++
Game engines
Python
Lua
C#
Version control

Education

Bachelor's degree in Computer Science

Tools

Unity
Unreal Engine

Job description

Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.



Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. EA SPORTS™ FC is one of the largest sports entertainment platforms in the world, is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom. As the Presentation Software Engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.



Your Responsibilities


  • Bring the vision of the artists and designers to life.

  • Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.

  • Design, architect, and document technical designs for Presentation systems.

  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.

  • Support and collaborate with content creators across different game development disciplines.

  • Proper use of common software engineering design patterns and paradigms.



Your Qualifications


  • Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.

  • 6+ Years of C++ and experience in object-oriented design and implementation.

  • Game engine experience (Unity/Unreal).

  • Knowledge of good software programming practices.

  • 3+ years of experience in scripting languages (Python, Lua) and interpreted languages (C#).

  • Experience with source control systems.



Pay Transparency - North America

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).



Compensation And Benefits

Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.



PAY RANGES


  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD



About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.



Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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