Presentation Software Engineer - EA SPORTSTM NHL (TFT)

Electronic Arts

Vancouver

On-site

CAD 105,000 - 143,000

Full time

7 days ago
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Benefits offered by this job

Vacation time
Sick time
Health insurance
Dental coverage
Vision coverage
Life insurance

Job summary

Electronic Arts in Vancouver, BC, is seeking a Presentation Software Engineer for a temporary full-time role. You will develop core presentation technologies, dynamic cameras, and broadcast overlays, collaborating with Designers, Animators, Artists, and Engineers to deliver immersive experiences.

You’ll own presentation systems across design to release, profiling and optimizing for multi-platform performance, with experience in C++, memory management, and toolchains within Frostbite.

Qualifications

  • 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
  • Strong proficiency in C++ with a solid foundation in OO design, data structures, and best practices.
  • Experience developing, maintaining, and debugging production-level software or game engine systems.
  • Experience with scripting or managed languages (e.g., Python, C#, Lua) for tooling and automation is a plus.
  • Experience in utilizing AI-assisted development tools to rapid prototype and accelerate workflows.
  • Understanding of memory management, multithreading, and runtime optimization.
  • Strong debugging and problem-solving skills.
  • Excellent communication and collaboration skills, working with technical and non-technical peers.
  • Bachelor’s degree in computer science or related field, or equivalent experience.

Responsibilities

  • Collaborate with Designers, Animators, Artists, and Engineers to develop immersive presentation features and authentic broadcast experiences.
  • Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.
  • Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
  • Profile, debug, and optimize presentation features across multiple platforms for performance within memory, CPU, and GPU budgets.
  • Leverage Frostbite and related tools to improve content workflows and team efficiencies.

Skills

C++ proficiency
Multiplatform game dev
Scripting languages
Memory management
Multithreading
Debugging
Communication

Education

Bachelor’s degree in Computer Science or related field

Tools

Frostbite engine
Python
Lua
C#

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

THIS ROLE IS TEMPORARY FULL TIME EMPLOYMNET.

EA SPORTSTM is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games

EA SPORTSTM NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.

The EA SPORTSTM NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.

As a Presentation Software Engineer , you will develop and support the core technologies that bring our game's storytelling and broadcast presentation to life. You will collaborate closely with Designers, Animators, Artists, and fellow Engineers to build innovative presentation features, authoring tools, and robust workflows for systems including dynamic cameras, character choreography, replays, and broadcast overlays. You will own presentation systems across all development phases—from architectural design and implementation to profiling, debugging, optimization, and multi-platform release.

Your Responsibilities
  • Collaborate with Designers, Animators, Artists, and fellow Engineers to develop immersive presentation features and authentic broadcast experiences.
  • Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.
  • Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
  • Profile, debug, and optimize presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets.
  • Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies.
Your Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you meet most of the requirements and are comfortable opening a dialogue to be considered.

  • 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
  • Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and software engineering best practices.
  • Experience developing, maintaining, and debugging production-level software or game engine systems.
  • Experience with scripting or managed languages (e.g., Python, C#, Lua) for tooling and automation is a plus.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
  • Understanding of memory management, multithreading, and runtime optimization.
  • Strong debugging and problem-solving skills.
  • Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers.
  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) $104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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