Game Production Instructor (Sessional Faculty)

LCI Education

Vancouver

On-site

CAD 90,000 - 130,000

Full time

14 days+
Application generator

Turn this role into an interview — a resume and cover letter built around what this employer wants.

Get past ATS filters

Job summary

LaSalle College Vancouver is seeking a Game Production Instructor with extensive industry background to guide senior-level production and post-production courses. The role centers on studio leadership, mentoring teams, and enforcing production standards while students manage real game projects.

The ideal candidate ships games or completes full production cycles, mentoring through scope, agile workflows, QA, and release prep within a collaborative, cross-disciplinary setting.

Qualifications

  • Requires a Masters degree or equivalent industry experience in a related field.
  • Demonstrated experience with full game development cycles from concept to release.
  • Strong communication and leadership skills for mentoring student projects.

Responsibilities

  • Teach senior courses (Pre-production, Production Team I/II, Post-production) as assigned.
  • Lead student teams through a studio-style production pipeline from planning to shipped build.
  • Facilitate weekly sprints, planning, estimation, reviews and retrospectives.
  • Provide feedback and maintain grading, attendance, and progress records.

Skills

5+ years of professional experience
Agile/Scrum methodologies
Game production pipelines
Unity and/or Unreal Engine
Mentoring and leadership

Education

Master’s degree in computer science / related field or equivalent

Tools

Unity
Unreal Engine

Job description

Position Summary

LaSalle College Vancouver is seeking a Game Production Instructor with significant industry experience in game development to lead senior-level production and post-production courses. These courses represent the culmination of the program, where students work in multidisciplinary teams to deliver a fully realized game project.

The ideal candidate has first-hand experience shipping games or working through full production cycles and is comfortable mentoring teams through scope management, agile workflows, milestone delivery, QA, polish, and release preparation. They understand the realities of production pressure, cross-disciplinary collaboration, and iterative development—and can translate that experience into structured academic guidance.

This role requires a coach-mentor mindset rather than traditional lecture delivery. The instructor acts as a studio lead, providing direction, feedback, accountability, and professional expectations while allowing students to take ownership of their projects.

Teaching Scope

The successful candidate may teach one or more of the following senior courses:

  • Pre-production – Concept development, design definition, technical planning, and setting up the pipeline
  • Production Team I – Initial production phase and playable build
  • Production Team II – Continued production, iteration, QA, and polish
  • Post-production – Feature lock, optimization, post-mortem, and release preparation
Key Responsibilities
Teaching & Studio Leadership
  • Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
  • Lead student teams through a studio-style production pipeline, from planning to shipped build
  • Facilitate weekly sprint cycles, including:
  • Sprint planning
  • Task estimation and assignment
  • Sprint reviews and retrospectives
  • Milestone and feature-lock enforcement
  • Guide students in:
  • Scope definition and management
  • Time and resource planning
  • Cross-disciplinary collaboration (programming, art, audio, design)
  • Risk identification and mitigation
  • Review and provide feedback on:
  • Playable builds and weekly submissions
  • Production documentation (TDDs, design documents, art bibles, sprint reports)
  • QA plans and testing results
  • Enforce professional production standards, including:
  • Version control discipline
  • Build stability and submission requirements
  • Naming, organization, and documentation practices
  • Support post-production activities such as:
  • Feature lock and stabilization
  • Bug fixing and optimization
  • Post-mortem analysis
  • Marketing materials and presentation preparation
  • Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations
  • Maintain accurate grading, attendance, and progress tracking
Student Mentorship
  • Mentor students transitioning from academic exercises to professional production workflows
  • Model professional studio behavior, communication, and accountability
  • Support teams through conflict resolution, prioritization challenges, and production setbacks
  • Prepare students for industry expectations, including:
    • Team roles and responsibilities
    • Production pacing and iteration
    • Portfolio and showcase readiness
Key Relationships
  • Chief Academic Officer
  • Program Director / Program Lead / Program Coordinator
  • Academic Advisors
  • Faculty
  • Students
Required Qualifications
  • Master’s degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
  • 5+ years of professional experience in the game industry or interactive media production
  • Demonstrated experience working through full game development cycles, from concept to release
  • Strong understanding of:
    • Agile and Scrum methodologies
    • Game production pipelines
    • Cross-disciplinary team collaboration
    • Scope, scheduling, and milestone management
  • Experience working with Unity and/or Unreal Engine in a production context
  • Ability to mentor, guide, and evaluate team-based student projects
  • Strong communication and leadership skills

Note: International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.

Preferred Qualifications
  • Experience shipping one or more commercial or publicly released games
  • Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar)
  • Teaching, coaching, or mentorship experience in an academic or studio setting
  • Familiarity with QA processes, post-mortem practices, and portfolio development

All employees at LaSalle College Vancouver are defined by key attributes which we value. These attributesare:action oriented, innovative/creative, resourceful, respects peoples’ individuality and differences, engaging/effective communicator, committed to sharing knowledge and best practices, have a global perspective, embraces change, client/customer focused, and resilient.

Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code. This includes, but is not limited to, individuals based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, orotherIndigenous person.

We would like to take this opportunity to thank all applicants in advance but only those applicants who meet the specific job requirements will be contacted.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Game Programming Instructor – C++ / C# (Sessional Faculty)
Game Programming Instructor – C++ / C# (Sessional Faculty)

LCI Education • Vancouver

On-site
CAD 65,000 - 90,000
Fashion Design Instructor (Sessional Faculty)
Fashion Design Instructor (Sessional Faculty)

LCI Education • Vancouver

On-site
CAD 65,000 - 85,000
Interior Design Instructor (Sessional Faculty)
Interior Design Instructor (Sessional Faculty)

LCI Education • Vancouver

On-site
CAD 70,000 - 100,000
Graphic Design Instructor (Sessional Faculty)
Graphic Design Instructor (Sessional Faculty)

LCI Education • Vancouver

On-site
CAD 65,000 - 90,000
Architectural Building Technology (Sessional Faculty)
Architectural Building Technology (Sessional Faculty)

LCI Education • Vancouver

On-site
CAD 65,000 - 95,000
Jewellery Design Instructor (Sessional Faculty)
Jewellery Design Instructor (Sessional Faculty)

LCI Education • Vancouver

On-site
CAD 65,000 - 90,000
Professor, Animation and Game Development
Professor, Animation and Game Development

Cambrian College • Belleville

On-site
CAD 65,000 - 90,000
Course Production Technician
Course Production Technician

Coastal Cardiology PC • Vancouver

On-site
CAD 60,000 - 80,000
CUPE Local 3338 benefits
14% pay in lieu of benefits
20% pay in lieu of benefits after 4 mo
+1
Producer
Producer

2K • Burnaby

On-site
CAD 71,400 - 105,660
Medical benefits
Dental coverage
Paid vacation
+1
Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 3)
Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 3)

British Columbia Institute of Technology • Burnaby

On-site
CAD 69,006 - 120,460
Twenty-five days vacation
Extended health and dental
Defined benefit pension
+3