Game Programming Instructor – C++ / C# (Sessional Faculty)

LCI Education

Vancouver

On-site

CAD 65,000 - 90,000

Full time

14 days+
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Job summary

LaSalle College Vancouver seeks a Game Programming Instructor to teach foundational programming concepts using C++ and/or C# for game and interactive media students. The role involves guiding beginners through algorithmic thinking and object-oriented design in a dynamic campus setting.

The instructor will plan lectures, labs, and hands-on exercises, provide constructive feedback, and maintain enrollment in alignment with curriculum standards and academic policies.

Qualifications

  • Master’s degree or equivalent in computer science or game programming.
  • At least 3 years of professional or academic software development or teaching experience.
  • Strong understanding of core programming concepts and algorithmic thinking.
  • Proficiency in C++ and/or C# and related language features.
  • Experience using Visual Studio or equivalent IDEs and version control.
  • Ability to clearly explain technical concepts to beginners.

Responsibilities

  • Teach 1–5 sections per term as assigned, following curriculum standards.
  • Plan, prepare, and deliver lectures, labs, and programming exercises.
  • Create an inclusive, student-centered learning environment for beginners and intermediates.
  • Provide structured feedback on assignments and projects and maintain grades.
  • Communicate with students through approved platforms and meet academic policies.

Skills

C++
C#
OOP
Algorithms
Problem-solving
Core concepts

Education

Master’s degree in Computer Science, Software Engineering, Game Programming, or related field
3+ years of professional or academic software development experience

Tools

Visual Studio
Version control

Job description

Position Summary

LaSalle College Vancouver is seeking a Game Programming Instructor with strong professional and/or academic experience teaching foundational software programming concepts using C++ and/or C#, specifically for game and interactive media students.

The ideal candidate has a deep understanding of introductory programming, object-oriented design, and problem-solving fundamentals, and can communicate technical concepts clearly to learners at the beginning of their programming journey. They are comfortable teaching students with varied technical backgrounds and guiding them from basic algorithmic thinking through object-oriented implementation.

The successful candidate thrives in a dynamic academic environment, enjoys mentoring early-stage programmers, and approaches teaching with patience, clarity, and structure. They demonstrate a service-oriented, student-focused mindset and are passionate about building strong technical foundations for future game developers.

Reporting to the Program Director of Media Arts, the instructor may teach introductory and intermediate programming courses where students develop skills in:

  • Fundamental programming concepts and algorithmic thinking
  • Object-oriented programming principles (OOP)
  • C++ and/or C# syntax and language features
  • Classes, objects, inheritance, polymorphism, and interfaces
  • Memory management, pointers, and references (C++)
  • Exception handling and debugging
  • File I/O, data parsing, and basic API interaction
  • Use of professional development tools (Visual Studio, version control)
  • Writing clean, readable, and maintainable code
Teaching & Curriculum
  • Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
  • Teach assigned programming courses following established outlines, learning outcomes, and curriculum standards
  • Plan, prepare, and deliver lectures, labs, and hands-on programming exercises on schedule
  • Create a student-centered, inclusive, and supportive learning environment for beginner and intermediate programmers
  • Guide students through:
    • Algorithm design and problem decomposition
    • Implementation of programs using C++ and/or C#
    • Object-oriented design and best practices
    • Debugging, testing, and troubleshooting code
    • Demonstrate professional programming workflows, including:
      • Code organization and naming conventions
      • Use of development environments (Visual Studio / VS Code)
      • Version control fundamentals
      • Documentation and commenting standards
  • Provide structured, constructive feedback on assignments, labs, midterms, and final projects
  • Assess student performance fairly and consistently, maintaining accurate records and meeting grading deadlines
  • Communicate effectively with students through approved platforms and provide timely academic support
  • Uphold academic policies, attendance requirements, and institutional standards
  • Demonstrate an ongoing commitment to teaching excellence, reflective practice, and continuous professional development
Student Mentorship
  • Support beginner programmers in building confidence and technical competence
  • Encourage logical thinking, problem-solving, and iterative development
  • Help students overcome common early programming challenges and misconceptions
  • Mentor students in developing foundational technical skills required for advanced game programming courses
Key Relationships
  • Chief Academic Officer
  • Program Director / Program Lead / Program Coordinator
  • Academic Advisors
  • Faculty
  • Students
Required Qualifications
  • Master’s degree in Computer Science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
  • 3+ years of professional or academic experience in software development, programming instruction, or a related technical role
  • Strong understanding of:
    • Core programming concepts
    • Object-oriented programming principles
    • Algorithmic problem-solving
    • Proficiency in C++ and/or C#
  • Experience using modern development tools such as Visual Studio or equivalent IDEs
  • Ability to clearly explain technical concepts to students with little or no prior programming experience.

Note: International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.

Preferred Qualifications
  • Experience teaching or mentoring beginner programmers
  • Familiarity with game development concepts, pipelines, or real-time systems
  • Experience working with students in creative or applied technology programs
All employees at LaSalle College Vancouver are defined by key attributes which we value. These attributesare:action oriented, innovative/creative, resourceful, respects peoples’ individuality and differences, engaging/effective communicator, committed to sharing knowledge and best practices, have a global perspective, embraces change, client/customer focused, and resilient.

Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code. This includes, but is not limited to, individuals based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, orotherIndigenous person.

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