Experience Designer II - A-Team

Global Sports Jobs Limited

Vancouver

Hybrid

CAD 90,000 - 130,000

Full time

5 days ago
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Benefits offered by this job

Vacation 3 weeks
Sick time 10 days
Parental leave top-up
Health & dental coverage
Life insurance
Disability insurance
Retirement plan
Bonus eligibility

Job summary

Electronic Arts in Vancouver leads the A-Team for character animation R&D, shaping UI/UX for web-based internal tools used by animators and engineers. You will own user experiences for industry-leading workflows, collaborating with a cross-functional team across North America to deliver elegant, scalable interfaces.

The role requires 6+ years in UX for internal tools, proficiency with Figma, and a strong visual design sense.

Qualifications

  • 6+ years of UX experience designing internal software tools.
  • Experience designing complex web applications.
  • Proficient with Figma and strong visual design.
  • Comfortable adopting AI in workflows.

Responsibilities

  • Design UI/UX for internal tools used by animators and engineers.
  • Create wireframes, flows, and prototypes to communicate design.
  • Translate user research and stakeholder feedback into design goals.
  • Solve complex workflow problems and iterate on designs.
  • Maintain design system standards for consistency.
  • Collaborate with engineers, animators, and PMs to set priorities.

Skills

UX design
Web apps
Prototyping
Collaboration
Figma
Visual design
AI in workflows
Independent work
Stakeholder communication

Tools

JavaScript
CSS
Storybook

Job description

About the Role

The UI/UX Designer will join the A-Team, a cross-functional applied R&D team focused on character animation technology, to build web-based internal tools for digital content creation in the animation domain. The role involves owning and defining the user experience of industry-leading workflows that solve complex animation problems. The designer will embed deeply with the team and the wider animation community throughout EA to discover and develop novel workflows that empower animators to realise their creative vision using next-gen animation technologies.

Key Responsibilities
  • Design UI/UX for digital content creation tools targeting internal teams of animators and engineers.
  • Produce wireframes, user flows, and prototypes to communicate design intent.
  • Distill user research, competitive analysis, and stakeholder feedback into design goals.
  • Tackle and solve hard design problems around complex workflows.
  • Create design prototypes to demonstrate complex workflows and interactions.
  • Establish, document, and maintain design standards and principles for the design system, ensuring product visual quality and consistency.
  • Build relationships with the cross-disciplinary team and partner groups to set priorities towards meaningful design solutions within technical constraints.
  • Lead the team towards empathising with users and advocate for usability and accessibility.
  • Own and define the user experience of industry-leading workflows, embedding with the team and the animation community throughout EA to discover and develop novel workflows that empower animators to realise their creative vision using next-gen animation technologies.
  • Report directly to the A-Team Animation Director to take advantage of any opportunities you find.
Required Experience & Qualifications
  • 6+ years of experience in a UX role designing internal software tools and workflows.
  • Experience designing complex web applications.
  • Experience building prototypes to validate flows, interactions, and interfaces.
  • Experience working in a highly technical environment.
  • Able to work independently and collaborate with engineers, animators, and project managers.
  • Ability to present and communicate designs effectively to stakeholders.
  • Proficient with Figma.
  • Solid visual design skills.
  • Comfortable adopting AI in workflows.
Preferred Skills
  • Familiarity with a game engine such as Frostbite, Unreal, or Unity.
  • Experience with 3D animation software such as Maya or Motionbuilder.
  • Experience with front-end development technologies such as JavaScript, CSS, and Storybook.
  • A passion for sports and video games.
Workplace
  • Vancouver, British Columbia, with remote members spread across North America.
Benefits & Perks
  • Vacation: 3 weeks per year to start.
  • Sick time: 10 days per year.
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave).
  • Extended health, dental, and vision coverage.
  • Life insurance.
  • Disability insurance.
  • Retirement plan to regular full-time employees.
  • Certain roles may also be eligible for bonus and other incentive programs.
About the Company

We are the A-Team, an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America. We are a cross-functional, applied R&D team strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team empowered to constantly explore and leverage the latest innovations across animation, rigging, physics, and machine learning.

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