Animateur.trice technique sénior.e / Senior Technical Animator

Electronic Arts

Vancouver

Hybrid

CAD 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Vacation 3wks
Sick time 10d
Top-up EI
Health & dental
Vision coverage
Life insurance
Disability insurance
Retirement plan
Bonus eligibility

Job summary

Electronic Arts is seeking a Senior Technical Animator in Canada to implement animation content using Frostbite, working with Animation Software Engineers and the Animation Director. The role focuses on runtime animation systems, state machines, and believable character motion within our skate franchise.

You will collaborate with designers and engineers to push animation quality, contribute to pipeline improvements, and help plan workload and task estimation for the project.

Qualifications

  • 5+ years of animation tech experience in game engines (Unreal/Unity).
  • Proven track record on at least 2 AAA titles with advanced locomotion.
  • Strong knowledge of runtime animation systems and pipelines.
  • Experience with core animation techniques and IK/ragdoll concepts.
  • Collaborative, problem-solving with designers and engineers.

Responsibilities

  • Implement animation content using Frostbite engine and editor.
  • Collaborate with engineers and directors to solve animation challenges.
  • Ensure fluid, believ�able runtime animations and transitions.
  • Align character motions with design goals and player experience.
  • Help design animation workloads and establish pipelines.

Skills

Frostbite engine
State machines
Motion matching
Unreal/Unity
Cross discipline collaboration

Tools

Maya
Motion Builder
MEL/Python/C# /C++

Job description

  • Victoria
  • British Columbia
  • Canada
  • Edmonton
  • Alberta
  • Canada
  • Montreal
  • Canada

Role ID

215418

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At Full Circle, we’re redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you wherever you play. Creativity, connection, and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.

We are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This is NOT a rigging role.). You will use EA’s proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.

The Senior Technical Animator will report to the Animation Director.

What you will do
  • Work with the animation team to implement animation content using EA’s proprietary Frostbite engine & editor
  • Work with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA’s proprietary Frostbite engine & editor
  • Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth
  • Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team
  • Proactive in problem identification and forging solutions
  • Help to design and coordinate the animation workloads for the project (from a more technical perspective)
  • Help to establish efficient pipelines and procedures
  • Define and estimate tasks
Qualifications:
  • 5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal & Unity.
  • Experience working on at least 2 AAA titles
  • Experience working on at least one title that shows more advanced locomotion/animation techniques
  • In-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive & model space layering, phase matching, IK solutions and ragdoll
  • Experience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion
  • Experience working with node-based expressions
  • A understanding of animation principles and anatomy
  • Experience working on sizeable animation related challenges
  • Cross discipline collaboration with multiple disciplines including designers and software engineers
Bonus:
  • Experience working with Motion Synthesis is a huge asset
  • Motion editor or key-frame animator experience
  • Experience working with Maya and/or Motion Builder
  • Some experience with MEL, Python, C# or C++

Portfolio Requirement: Applications must include a portfolio showcasing gameplay features you played a significant role in delivering. During the interview process you will be asked to discuss your individual contributions, including what you built, how you built it, the technical challenges you solved, and how you collaborated with gameplay engineers, designers, and other cross-functional partners.

Pay Transparency - North America

Pay is just one part of the overall compensation at EA.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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