Engine programmer - (March of Giants)

Ubisoft Entertainment

Montreal (administrative region)

On-site

CAD 90,000 - 130,000

Full time

7 days ago
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Job summary

Ubisoft Entertainment in Montreal is seeking an experienced software engineer to contribute to engine programming, core systems, and long-term projects. You will work on analyzing current engine functionalities, developing and refactoring modules, and proposing innovative changes inspired by industry practices.

The role requires a degree in computer science or software engineering and at least 5 years of software programming experience, ideally in the video game sector.

Qualifications

  • Degree in computer science, softwareengineering or equivalent training.
  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience.

Responsibilities

  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements.
  • Be thorough and rigorous in the code structure.
  • Develop, refactor and optimize core systems focusing on the long-term.
  • Compile and understand the project purpose, identify development needs, and assess technical feasibility.
  • Analyze the engine's existing functions and see if they're in line with the purpose.
  • Build and improve the modules that the engine needs.
  • Recommend improvements by designing and implementing new systems, as needed.
  • Propose innovative changes, drawing inspiration from other games or engines in the industry.
  • Maintain performance and optimize systems.
  • Support the features and systems designed for production.
  • Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
  • Perform all other related duties.

Skills

Software programming
Engine systems
Analytical skills
Autonomy
Detail-oriented
Hardware architecture interest

Education

Degree in computer science or software engineering

Job description

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

JOB DESCRIPTION

Main Responsibilities

  • Program in a clear and structured manner that meets performance, maintenance, modularity,scalabilityand compatibility requirements.
  • Isthorough and rigorous in the code structure.
  • Develop,refactorandoptimizecore systems focusing on the long-term.
  • Compile and understand the project purpose,identifydevelopment needs, and assess technical feasibility.
  • Analyze the engine's existing functions and see ifthey'rein line with the purpose.
  • Build and improve the modules that the engine needs.
  • Recommend improvements by designing and implementing new systems, as needed.
  • Propose innovative changes, drawing inspiration from other games or engines in the industry.
  • Maintain performance andoptimizesystems.
  • Support the features and systems designed for production.
  • Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
  • Perform all other related duties.
QUALIFICATIONS

Education:

  • Degree in computer science, softwareengineeringor equivalent training.
  • At least 5years ofexperience in software programming, ideally in the video game industry or any other relevant experience.

Skills and Knowledge:

  • Excellent understanding of the technical specifications and architecture of different engine systems.
  • Excellent analytical and synthesis skills
  • Can solve complex problems.
  • Autonomy and resourcefulness.
  • Detail-oriented.
  • A keen interest in various hardware architecture.
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