Tools programmer (Anvil Pipeline)

Ubisoft Montréal

Quebec

On-site

CAD 90,000 - 130,000

Full time

8 days ago

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Job summary

Ubisoft Montréal is seeking a seasoned Tools Programmer to design and implement technologies used by content creation teams within the Anvil engine. You will collaborate with artists and designers to translate their visions into practical tools and workflows, ensuring documentation is clear and solutions are robust.

The role requires at least 5 years of programming experience, strong C# skills, and preferably experience with C++, WPF, or SQL.

Qualifications

  • At least 5 years of programming experience in the video game industry or equivalent.
  • Degree in computer science, software engineering, or equivalent training.
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus.
  • Strong analytical and synthesis skills and attention to detail.
  • Ability to work well in a team with strong interpersonal and communication skills.
  • Independence, curiosity, and resourcefulness.
  • Flexibility in organizing work to adapt to changes.
  • Experience developing on a game engine (Scimitar/Anvil) is a major plus.

Responsibilities

  • Work closely with artists and designers to understand requests and translate them into tools solutions.
  • Regularly collaborate with programmers and tool support specialists to resolve bugs.
  • Propose improvements to systems and keep documentation clear.
  • Engage with the tools community to share learnings and innovations.

Skills

C# proficiency
Teamwork
Communication skills
Attention to detail
Independence

Education

Bachelor's degree in computer science or software engineering

Tools

C++
WPF
SQL
Anvil/Scimitar game engine experience

Job description

Company Description

As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game.

As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game. Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive.

About Anvil

Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin's Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider's Republic on the latest generation of consoles… the Anvil engine makes it all possible.

At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market.

Job Description
What You’ll Do

You’ll work closely with artists and designers, which allows you to truly understand the basis of their requests. Thanks to your creativity, you’ll find appropriate solutions to every problem. You’ll make recommendations to improve systems and keep documentation clear.

You’ll regularly collaborate with programmers and tool support specialists to resolve bugs. You’ll exchange ideas with your peers in the tools community about your respective innovations and learnings.

Qualifications
What You Bring to the Team
  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience
  • A degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus
  • Strong analytical and synthesis skills, as well as attention to detail
  • The ability to work in a team, along with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing your work to adapt to changes
  • Experience developing on a game engine (Scimitar/Anvil) (a major plus)

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