Tools programmer (Anvil Pipeline)

Ubisoft Entertainment

Quebec

On-site

CAD 90,000 - 120,000

Full time

2 days ago
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Job summary

Ubisoft in Quebec's Anvil team is seeking a Tools Programmer to design and implement the technologies used by our content creators. You’ll partner with artists and designers to translate vision into robust tools and ensure documentation is clear and accessible.

You’ll work with programmers and tool support specialists to fix bugs and share learnings with the tools community, while iterating based on user feedback to deliver intuitive, efficient solutions.

Qualifications

  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience.
  • Degree in computer science, software engineering, or equivalent training.
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus.

Responsibilities

  • Collaborate closely with artists and designers to understand requests and provide solutions.
  • Make recommendations to improve systems and maintain clear documentation.
  • Regularly work with programmers and tool support specialists to resolve bugs.

Skills

Teamwork
Communication
Analytical thinking
Attention to detail
Independence
Curiosity
Interpersonal skills

Education

Bachelor's degree in Computer Science or Software Engineering

Tools

C#
C++
WPF
SQL

Job description

As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game.

Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive.

About Anvil

Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin’s Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider’s Republic on the latest generation of consoles… the Anvil engine makes it all possible.

At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market.

Job Description
What You’ll Do

You’ll work closely with artists and designers, which allows you to truly understand the basis of their requests. Thanks to your creativity, you’ll find appropriate solutions to every problem. You’ll make recommendations to improve systems and keep documentation clear.

You’ll regularly collaborate with programmers and tool support specialists to resolve bugs. You’ll exchange ideas with your peers in the tools community about your respective innovations and learnings.

Qualifications
What You Bring to the Team
  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience
  • A degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus
  • Strong analytical and synthesis skills, as well as attention to detail
  • The ability to work in a team, along with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing your work to adapt to changes
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