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Join a leading company in the gaming industry as a Level Design Director for Splinter Cell. You will craft engaging gameplay experiences, mentor a team, and ensure the cohesion of game aspects. This role requires extensive experience in game design and a passion for the franchise.
Join to apply for the Level Design Director (Splinter Cell) role at Ubisoft Toronto, part of Jobs for Humanity.
Role Overview
As a Level Design Director, you will craft the vision for stealth-centric missions in Splinter Cell, translating high-level concepts into engaging gameplay experiences that challenge and surprise players, embodying the fantasy of being the ultimate covert agent, Sam Fisher.
You will mentor your team, breaking down your vision into actionable rules and providing feedback to develop rich stealth gameplay challenges.
What You’ll Do
What You Bring
Application Materials
Ubisoft is committed to diversity and inclusion, fostering an environment where all backgrounds are valued and all team members can thrive.