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An established industry player is seeking a Level Design Director to lead the vision for a thrilling stealth game experience. This role involves shaping compelling gameplay encounters and mentoring a talented team, ensuring that every level meets the highest standards of design and creativity. You will collaborate closely with various disciplines to create a unified game experience, leveraging your extensive knowledge of level design and game development. If you have a passion for crafting unique gameplay experiences and a deep understanding of the intricacies of game design, this is the perfect opportunity for you to make a significant impact in the gaming world.
As a Level Design Director on Splinter Cell at Ubisoft Toronto, you will cultivate a vision for the game’s unique stealth centric missions, breaking down the high-level direction of the game into compelling, tense and well realized gameplay experiences.
At the heart of a great Stealth mission lies a passion for crafting gameplay encounters that both challenge and surprise the player, within environments that fulfil the fantasy of being the ultimate covert field agent – Sam Fisher.
You are expected to be an empathetic mentor, breaking down your vision into actionable rules and provide regular feedback that enables your team to author bespoke, rich and layered stealth gameplay challenges.
What you bring: