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Level Design Director (Splinter Cell)

Ubisoft Toronto

Toronto

On-site

CAD 90,000 - 150,000

Full time

30+ days ago

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Job summary

An established industry player is seeking a Level Design Director to lead the creation of unique stealth missions in an iconic game franchise. This role involves mentoring a talented team, shaping the vision for engaging gameplay, and ensuring that every level captivates players with innovative design. You will collaborate with various disciplines to create a unified experience that challenges players while fulfilling their fantasy of being a covert agent. Join a vibrant workplace that fosters creativity and offers numerous opportunities for professional growth, all while contributing to a beloved franchise that has shaped the gaming landscape.

Benefits

Career advancement opportunities
Learning opportunities
Well-being benefits
Collaborative workspace

Qualifications

  • 8+ years in the video game industry with 3 years in leadership.
  • Solid understanding of level design and video game development.

Responsibilities

  • Shape and maintain the level design vision for the game.
  • Mentor level designers and provide constructive feedback.
  • Collaborate with core team members for cohesive gameplay.

Skills

Exceptional communication skills
Interpersonal skills
Presentation skills
Problem-solving skills
Organizational skills
Time management
Ability to accept feedback
Innovative and creative thinking

Education

College diploma in Game Design
Undergraduate degree (an asset)

Tools

Game development software

Job description

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Job Description

As a Level Design Director on Splinter Cell at Ubisoft Toronto, you will cultivate a vision for the game’s unique stealth centric missions, breaking down the high-level direction of the game into compelling, tense and well realized gameplay experiences.

At the heart of a great Stealth mission lies a passion for crafting gameplay encounters that both challenge and surprise the player, within environments that fulfil the fantasy of being the ultimate covert field agent – Sam Fisher.

You are expected to be an empathetic mentor, breaking down your vision into actionable rules and provide regular feedback that enables your team to author bespoke, rich and layered stealth gameplay challenges.

What You’ll Do

  • Shape, communicate and maintain the level design vision for the game
  • Collaborate with the other core team members to ensure that the level design vision works seamlessly with the other aspects of the game to create a cohesive, unified whole
  • Craft and demonstrate examples of interesting and fun gameplay setups that feel uniquely Splinter Cell
  • Understand and apply a deep knowledge for building amazing levels, including the application of narrative, lighting, pacing, scripting and puzzle design within them
  • Help level designers work effectively and consistently within the constraints and opportunities provided by game metrics
  • Act as the first sounding board for design proposals from the level designers and the rest of their colleagues on the greater mission team
  • Understand the principles of rational level design, to ensure a captivating mastery ramp through the game
  • Balance requirements from other disciplines (art, narrative, animation, audio, etc.) to ensure that the highest standard is reached not just in level design, but in every aspect of the game
  • Provide mentorship and constructive feedback to your level design team to achieve quality, but also to help them grow in their careers and develop their skillsets
  • Find solutions to the inevitable challenges we encounter along the way, always keeping in mind the overall vision of the game, and that strong level design bones is the foundation on which the series was built
Qualifications
What you bring

  • A college diploma in Game Design or equivalent (undergraduate degree an asset)
  • At least 8 years of experience in the video game industry or other relevant experience and 3 years of leadership experience
  • Exceptional communication, interpersonal, and presentation skills
  • A solid understanding of level design and all stages of video game development
  • Excellent time management, problem-solving, and organizational skills
  • An innovative, creative, and collaborative spirit
  • Ability to accept feedback and adapt to it – you have the flexibility to revaluate and adjust your level design direction when and as often as needed!
  • Knowledge and passion for the Splinter Cell franchise
What To Send Our Way
  • Your CV highlighting your education, experience, skills, and details on games shipped
Additional Information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

When you join Ubi Toronto, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.

If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Seniority level
  • Director
Employment type
  • Full-time
Job function
  • Design
  • Industries
  • Computer Games
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