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Senior Software Engineer (Physics) - American Football

Electronic Arts

Victoria

On-site

CAD 90,000 - 130,000

Full time

3 days ago
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Job summary

A leading gaming company is seeking a Senior Software Engineer in Victoria, BC. The role focuses on enhancing the physics engine for gameplay and world-building. Ideal candidates will have extensive experience in software development, particularly with C++, and a strong background in game technologies. Join a collaborative team dedicated to innovation and quality in gaming.

Benefits

Comprehensive benefit packages
Paid time off
New parent leave
Free games

Qualifications

  • 10+ years experience in software development.
  • Experience developing complex physics-based systems for published games.

Responsibilities

  • Lead and participate in design and code reviews.
  • Work closely with QA to ensure stability of physics systems.

Skills

C++
Physics Technology
Collaboration

Education

Bachelor's degree in Computer Science

Tools

Frostbite
Unreal
Unity
Visual Studio

Job description

  • Be an expert in the engine's physics capabilities, working closely with the animation, design, tech art to optimally use the feature set for gameplay and world building.
  • Inspire technical innovation and improve the physics engines capabilities
  • Work closely with QA and technical leadership to ensure the stability and accuracy of physics systems by identifying, communicating, and resolving defects
  • Lead and participate in design and code reviews
  • Investigate and adopt new game technologies, practices, tools, and systems

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 10+ years experience in software development with a strong C++ focus.
  • Experience with advanced physics tools / middleware
  • Experience with Frostbite, Unreal or Unity.
  • Experience applying physics technology to character features and world building
  • Experience developing complex physics based systems for published games with at least one shipped title
  • Experience developing in and debugging multi-threaded / concurrent architectures.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with large scale game services
  • Experience with Visual Studio and knowledge of debugging tools.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Senior Software Engineer • Victoria, BC, Canada

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