C++ Game Engineer Intern - UFC Studio Burnaby

Global Sports Jobs Limited

Vancouver

On-site

CAD 65,000 - 70,000

Full time

5 days ago
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Job summary

EA SPORTS UFC is seeking an 8-month C++ Software Engineer Intern to join the Burnaby studio, reporting to a Senior Software Engineer. You’ll work on game features, engine systems and tech initiatives with an engineering mentor, three onsite days a week (Tue–Thu), contributing from idea to screen and learning the game development process.

You should be enrolled in CS/Software Engineering, graduating May 2028 or later, with entry-level experience and curiosity about AI-assisted tools.

Qualifications

  • Legally authorised to work in Canada for the entire internship; visa sponsorship is not available.
  • Enrolled in an accredited degree programme and able to return to school for at least one semester following the internship with EA.
  • Graduating in May 2028 or later, including the time needed to complete the internship.
  • Enrolled in an accredited programme in a related field (Computer Science, Software Engineering or similar).
  • Entry-level experience.
  • Familiar with C++ and at least one other programming language.
  • Understand object-oriented programming and have used vector math or trigonometry in a project.
  • Curious about AI-assisted development tools and able to explain, test and stand behind any code submitted, including code a tool helped write.

Responsibilities

  • Develop and debug features, systems and tools for a cross-platform game.
  • Write C/C++ code that ships with the game.
  • Follow best practices to maximise game performance across PC and console platforms.
  • Collaborate with engineers, artists, designers and producers to take features from idea to screen.
  • Use AI-assisted development tools, with guidance from the team, to explore code, prototype and test faster.

Skills

C++
Other language
OO programming

Education

CS/Software Engineering related

Job description

EA SPORTS UFC is seeking an 8-month C++ Software Engineer Intern to join the Burnaby studio, reporting to a Senior Software Engineer. You’ll work on game features, engine systems and tech initiatives with an engineering mentor, three onsite days a week (Tue–Thu), contributing from idea to screen and learning the game development process.

You should be enrolled in CS/Software Engineering, graduating May 2028 or later, with entry-level experience and curiosity about AI-assisted tools.

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