C++ Software Engineer Intern (UFC - Vancouver - Summer 2027 - 8-months)

Electronic Arts

Vancouver

Hybrid

CAD 36,000 - 50,000

Part time

5 days ago
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Benefits offered by this job

Healthcare coverage
Mental well-being support
Retirement savings
Paid time off
Family leaves
Complimentary games

Job summary

Electronic Arts in Vancouver, BC is seeking a C++ Software Engineer Intern for an 8-month program beginning May 2027. You will work under an engineering mentor, contribute to game features and engine systems, and gain hands-on experience within the UFC team.

The role is hybrid, with onsite work at the Burnaby studio three days a week (Tue–Thu). You must be enrolled in a related degree program and graduate after May 2028 or later.

Qualifications

  • Enrolled in accredited degree program in Computer Science or related field.
  • Entry-level experience with C++ via internships, coursework, or personal projects.
  • Familiar with C++ and at least one other language.
  • Interest in AI-assisted development tools and responsible coding practice.

Responsibilities

  • Develop and debug game features, systems and tools for a cross-platform game.
  • Write C/C++ code that ships with the game.
  • Collaborate with engineers, artists, designers and producers to take features from idea to screen.
  • Learn the game development process at EA and UFC.

Skills

C++
OO programming
AI curiosity

Education

Enrolled in accredited Computer Science/Software Engineering program

Tools

C/C++ development tools

Job description

Role ID

216226

Worker Type

Intern - Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

We're looking for a C++ Software Engineer Intern to join our UFC team for an 8-month internship beginning in May 2027. Reporting to a Senior Software Engineer and paired with an engineering mentor, you will work on a close-knit team, contribute to game features, engine systems and tech initiatives, and learn the game development process at EA and on UFC. This team works onsite at our Burnaby studio 3 days a week, Tuesday to Thursday.

Responsibilities:

You will develop and debug features, systems and tools for a cross-platform game.

You will write C/C++ code that ships with the game.

You will follow best practices to maximize game performance across PC and console platforms.

You will collaborate with engineers, artists, designers and producers to take features from idea to screen.

You will use AI-assisted development tools, with guidance from the team, to explore code, prototype and test faster.

Requirements:

You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.

You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.

You must be graduating in May 2028 or later, including the time needed to complete your internship.

Qualifications:

You are enrolled in an accredited program in a related field (Computer Science, Software Engineering, Computer Engineering or similar)

Entry-level experience; prior internship, coursework, or personal projects in C++ are valued .

You are familiar with C++ and at least one other programming language .

You understand object-oriented programming and have used vector math or trigonometry in a project.

You are curious about AI-assisted development tools and can explain, test and stand behind any code you submit, including code a tool helped you write.

Pay Transparency - North America

Pay is just one part of the overall compensation at EA.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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