Systems Software Engineer – Immersive UFC Engine (Hybrid)

Electronic Arts

Vancouver

Hybrid

CAD 90,000 - 130,000

Full time

2 days ago
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Benefits offered by this job

Vacation 3 weeks
Sick leave 10 days
Top-up EI/QPIP
Health/dental/vision
Life insurance
Disability insurance
Retirement plan

Job summary

Electronic Arts’ EA SPORTS UFC team in Vancouver is seeking a Systems Software Engineer to help build the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools.

You will solve performance-sensitive problems, own scoped features, and partner with UFC teams in a hybrid model, spending three days per week at our EAV Studio in Burnaby, reporting to the Senior Software Engineer.

Qualifications

  • 3+ years of professional software engineering experience.
  • Strong C++ skills and experience with large, performance-sensitive codebases.
  • Understanding of memory management, multithreading, runtime performance, and platform constraints.
  • Experience with game engines or real-time systems.
  • Experience delivering systems end to end.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

Responsibilities

  • Build and maintain shared engine, platform, automation, and release systems.
  • Help teams design and ship features through reusable technical solutions.
  • Improve performance, memory use, load times, stability, and workflows.
  • Own assigned systems from implementation through testing and delivery.
  • Track technical KPIs and collaborate with franchise and central technology teams.

Skills

3+ years experience
C++ proficiency
Memory management
Multithreading
Game engines
End-to-end delivery
AI-assisted development tools

Job description

Electronic Arts’ EA SPORTS UFC team in Vancouver is seeking a Systems Software Engineer to help build the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools.

You will solve performance-sensitive problems, own scoped features, and partner with UFC teams in a hybrid model, spending three days per week at our EAV Studio in Burnaby, reporting to the Senior Software Engineer.

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