Associate Tech Director - Unreal Engine Design

Ubisoft

Montreal (administrative region)

On-site

CAD 120,000 - 180,000

Full time

48 hours ago
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Job summary

Ubisoft Montréal is seeking an Associate Tech Director - Design to serve as the Unreal Engine technical reference within Tech Design. You will translate gameplay architecture into modular Blueprint tools, remove bottlenecks, and help accelerate iteration through teaching and practical guidance.

You’ll guide Tech Designers on best practices, collaborate with programming, and prototype systems in Blueprint before potentially moving to native code. Office-based role in Montréal.

Qualifications

  • Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5
  • Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints
  • Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence
  • Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances
  • Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler
  • Collaborate effectively with programming teams on complex gameplay systems and technical workflows
  • Explain technical concepts clearly to both technical and non-technical collaborators
  • Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams

Responsibilities

  • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving
  • Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction
  • Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback
  • Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools
  • Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation
  • Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio
  • Prototype gameplay systems in Blueprint before their potential transfer to native code
  • Diagnose and resolve issues involving Blueprint performance, compilation, and stability
  • Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance
  • Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets

Skills

Tech Design experience
Blueprint Visual Scripting
Communication
Mentoring

Tools

Unreal Engine 4/5
Unreal Insights
Blueprint Profiler
Data Assets

Job description

Ubisoft Montréal is seeking an Associate Tech Director - Design to serve as the Unreal Engine technical reference within Tech Design. You will translate gameplay architecture into modular Blueprint tools, remove bottlenecks, and help accelerate iteration through teaching and practical guidance.

You’ll guide Tech Designers on best practices, collaborate with programming, and prototype systems in Blueprint before potentially moving to native code. Office-based role in Montréal.

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