Associate Tech Director - Design

SmartRecruiters, Inc.

Montreal (administrative region)

Hybrid

CAD 120,000 - 160,000

Full time

22 hours ago
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Job summary

Ubisoft Montréal is seeking an Associate Tech Director - Design to serve as the Unreal Engine technical reference within the Tech Design team. You will translate gameplay architecture into modular Blueprint tools, resolve bottlenecks, and mentor designers to elevate Unreal Engine expertise across the studio.

You will guide Tech Designers on best practices, collaborate with programming to refine systems, and prototype new gameplay workflows in Blueprint before potential transfer to native code.

Qualifications

  • Extensive Tech Design experience with Unreal Engine 4/5
  • Advanced Blueprint scripting knowledge
  • understanding of inventory, weapons, crafting, AI, and interactions

Responsibilities

  • Guide Tech Designers on Unreal Engine best practices and blueprint architecture
  • Collaborate with programming teams to align gameplay systems
  • Translate gameplay architecture into modular Blueprint tools
  • Equip Level Designers with robust tools and documentation
  • Define and maintain Blueprint quality, performance, and naming standards
  • Prototype gameplay systems in Blueprint before native transfer
  • Diagnose Blueprint performance and stability issues
  • Create technical documentation with diagrams and examples
  • Teach and mentor Tech Designers on Unreal Engine features

Skills

Unreal Engine 4/5
Blueprint Visual Scripting
Tech Design experience
Mentoring
Gameplay systems knowledge
Profiling & optimization
Documentation

Tools

Unreal Engine
Unreal Insights

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows.

You will help remove technical bottlenecks, support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance.

What you’ll do

  • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving
  • Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction
  • Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback
  • Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools
  • Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation
  • Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio
  • Prototype gameplay systems in Blueprint before their potential transfer to native code
  • Diagnose and resolve issues involving Blueprint performance, compilation, and stability
  • Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance
  • Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets
Qualifications

What you bring to the team

  • Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5
  • Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints
  • Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence
  • Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances
  • Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler
  • Collaborate effectively with programming teams on complex gameplay systems and technical workflows
  • Explain technical concepts clearly to both technical and non-technical collaborators
  • Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams

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