Associate Tech Director - Design

Ubisoft Entertainment Inc.

Montreal (administrative region)

On-site

CAD 95,000 - 130,000

Full time

2 days ago
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Job summary

Ubisoft Montréal is seeking an Associate Tech Director - Design to act as the Unreal Engine technical reference within the Tech Design team. You will translate gameplay architecture into modular Blueprint tools, mentor designers, and improve workflows while collaborating with programming and design teams.

You will optimize Blueprint performance, develop documentation, and help shape technical direction across Unreal Engine topics, from level design to AI workflows.

Qualifications

  • Extensive tech design experience with Unreal Engine 4/5.
  • Advanced Blueprint Visual Scripting knowledge.
  • Understanding of common gameplay systems such as inventory, weapons, crafting, and AI.
  • Ability to mentor and document knowledge for teams.

Responsibilities

  • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, and workflow improvements.
  • Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities.
  • Collaborate with programming teams to understand gameplay system architecture and provide implementation feedback.
  • Translate gameplay architecture into modular and performant Blueprint tools for weapons, inventory, crafting, AI, and interactions.
  • Equip Level Designers with reliable tools and Blueprints to support efficient iteration and level creation.
  • Define and maintain Blueprint quality, performance, and asset naming standards across the studio.
  • Prototype gameplay systems in Blueprint before transfer to native code.
  • Diagnose and resolve Blueprint performance, compilation, and stability issues.
  • Create and maintain documentation with diagrams, conventions, and technical guidance.
  • Teach and mentor Tech Designers on Unreal Engine features like Gameplay Ability System and Data Assets.

Skills

Unreal Engine 4/5
Blueprint Visual Scripting
Gameplay systems
Level design tools
Profiling & debugging
Mentoring & documentation
Cross-functional collaboration

Tools

Unreal Insights
Blueprint Profiler
World Partition
Data Layers
Level Instances

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

JOB DESCRIPTION

As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows.

You will help remove technical bottlenecks, support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance.

What you’ll do

  • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving
  • Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction
  • Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback
  • Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools
  • Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation
  • Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio
  • Prototype gameplay systems in Blueprint before their potential transfer to native code
  • Diagnose and resolve issues involving Blueprint performance, compilation, and stability
  • Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance
  • Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets
QUALIFICATIONS

What you bring to the team

  • Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5
  • Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints
  • Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence
  • Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances
  • Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler
  • Collaborate effectively with programming teams on complex gameplay systems and technical workflows
  • Explain technical concepts clearly to both technical and non-technical collaborators
  • Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams
How can I check my application status?

You can check the status of your application by logging into your SmartRecruiters candidate profile.

I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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